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Game Integrity: Changes

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Coldculate

Coldculate

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whaka you said :
I feel like there needs to be more risk of dying. 20 minutes, which freezes when not logged in is far too long!
What about if you made it 5 minutes, frozen when logged. Then items appear on the ground for everyone, or you can pay 50% of the total cost to get the items back. It adds risk/reward back to the game, which in my opinion makes it so much more enjoyable. It would also add a fantastic gold sink, and make people think twice.
I remember dying with all sorts back in the day, part of the fun was adrenaline rushing while running back to see if your items are still there. Sometimes they were, sometime they weren't.
It's death, death is bad, death should be a bad thing.


THANK YOU

28-Jun-2018 23:15:03

Coldculate

Coldculate

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Johnson Dj said :
great idea guys keep up the good work 20mins is fine ;)


We signed up for 2006 (2007 unfortunately had to do), not RS3.

NO GRAVESTONES.

I'm telling you right now Jagex, the same people that demanded 2006 back are getting ready to quit your game all over again. STOP ruining it with alien content that has literally nothing to do what-so-ever with Old RuneScape, even in spirit it has absolutely nothing to do with it. It's alien to us and WILL always remain alien to us.

BRING BACK OLD DEATH MECHANICS (P.S. Freezing timer on DC is okay).

28-Jun-2018 23:24:51 - Last edited on 29-Jun-2018 00:18:36 by Coldculate

Akihisa
Jun Member 2021

Akihisa

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Never mind everyone that's whining about the 50k fees on gravestones, under the circumstances we've been facing with connectivity this is an excellent idea. A 20 minute limit is plenty of time in most situations and the 50k fee/destruction of items will keep the economy in check. In fact, I feel as though a 50k fee is too little as far a death fee goes. High-end players will have plenty more than 50k to spare, with relatively no risk to losing their gear. Perhaps a fee of at least 100k would be more suitable.

However, I would like some clarification on a couple of things. The payment can come straight from the bank, correct? If so, must you be present at the physical gravestone to pay the fee? In situations such as death at the God Wars dungeon, do you feel that 20 minutes will be enough time? Considering items cannot be retrieved once the gravestone expires, this could be irritating for a lot of players who aren't able to achieve their 40 KC in time.

All-in-all I'm in favor of these game integrity updates. I'm glad to see the development team working on new solutions and caring about the opinions of their player base. Good direction, very refreshing.
Zayd

29-Jun-2018 00:06:23 - Last edited on 29-Jun-2018 00:11:16 by Akihisa

Nikolas10181

Nikolas10181

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Where can you not get to in OSRS in twenty minutes? If you were trying to add a risk then you failed miserably this will change nothing. Having the timer stop if you are logged out solves the problem of the ddosing issues, but the timer for when you're logged in needs to be 5 minutes tops if you want OSRS to actually have a remote chance of risk. Bring memes to OSRS general forum

29-Jun-2018 00:10:12

Coldculate

Coldculate

Posts: 19 Bronze Posts by user Forum Profile RuneMetrics Profile
Akihisa said :
Never mind everyone that's whining about the 50k fees on gravestones, under the circumstances we've been facing with connectivity this is an excellent idea. A 20 minute limit is plenty of time in most situations and the 50k fee/destruction of items will keep the economy in check. In fact, I feel as though a 50k fee is too little as far a death fee goes. High-end players will have plenty more than 50k to spare, with relatively no risk to losing their gear. Perhaps a fee of at least 100k would be more suitable.

However, I would like some clarification on a couple of things. The payment can come straight from the bank, correct? If so, must you be present at the physical gravestone to pay the fee? In situations such as death at the God Wars dungeon, do you feel that 20 minutes will be enough time? Considering items cannot be retrieved once the gravestone expires, this could be irritating for a lot of players who aren't able to achieve their 40 KC in time.

All-in-all I'm in favor of these game integrity updates. I'm glad to see the development team working on new solutions and caring about the opinions of their player base. Good direction, very refreshing.



How dense are you people? We aren't complaining about the 50k fee being too little. We're complaining about these mechanics not being anywhere near penalizing enough. It's an absolute and complete joke, virtually enough to make us quit if this is the so called "permanent solution" for death mechanics. May as well play RS3. We want the original death mechanics back that existed in 2007 where you straight up lose your items and have only a few minutes to get them back at most. Freezing the timer is sufficient for stopping DDOSers.

Do you J-Mods not understand that you are changing a part of the game that is fundamental to Old School? You may as well remove the Wilderness at this rate... only place left with ACTUAL risk.

29-Jun-2018 00:17:33 - Last edited on 29-Jun-2018 00:20:35 by Coldculate

Akihisa
Jun Member 2021

Akihisa

Posts: 450 Silver Posts by user Forum Profile RuneMetrics Profile
Coldculate said :
How dense are you people? We aren't complaining about the 50k fee being too little. We're complaining about these mechanics not being anywhere near penalizing enough. It's an absolute and complete joke, virtually enough to make us quit if this is the so called "permanent solution" for death mechanics. May as well play RS3. We want the original death mechanics back that existed in 2007 where you straight up lose your items and have only a few minutes to get them back at most. Freezing the timer is sufficient for stopping DDOSers.


I think the risk of losing all of one's items on death, especially considering that a lot of deaths are likely due to connection issues, is a serious detriment to the game: not an asset. Constantly losing items due to a 5 minute timer is seriously discouraging, especially to newer players. It's also a massive inconvenience to many player who have worked for their gear and may not have the time to grind for it again.

There are always risks to dying in Runescape, on top of the inconvenience of having to retrieve & potentially repair or pay a fee for items. I don't necessarily think that a risk should turn into a punishment. People who want to experience a true risk have modes like IM, UIM, HCIM, and DM.

I understand the desire for nostalgia or a "better" Runescape; however, I do not think that adding a gravestone system to OSRS endangers the fundamentals of the game or puts it at risk for becoming anything remotely like RS3.

Just because something is nostalgic doesn't make it superior. For example, RS3 isn't necessarily a better or worse game, it's simply different. Anyone who plays one over the other simply has a preference. However, there are mechanics that I would consider to be an improvement on our overall gaming experience and gravestones are definitely one of them.
Zayd

29-Jun-2018 00:34:30 - Last edited on 29-Jun-2018 00:40:11 by Akihisa

Reminiscon

Reminiscon

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1) Catering to new players is exactly how you end up at late-stage Pre EoC and RS3. Maybe it's "simply different" but the player counters speak for themselves.

2) Sorry but they just aren't even trying with these Gravestones. 1% of your items? Maybe if it was 10% and had no cap, I'd be a lot less inclined to bother putting so much effort getting them to change it. What they're doing is just beyond ridiculous. The gap between wilderness and non-wilderness is becoming so stark in contrast and it is polarizing the community. You can't make the entire game extremely easy and risk free, and then expect people to be receptive to the wilderness. The wildernes IS fundamental to Old School and that fact is never going to change, but by appealing to little kids and noobs that want a riskless game, you are no better than people who thought RuneScape was going in the right direction back in 2008-2012.

3) Other game modes is no excuse to keep making the regular game mode easier and easier. I refuse to start over on another account, if it gets bad enough I am just going to quit and you will see a repeat of what happened before. I want the game that I demanded back in 2013. Jagex needs to stop lying (i.e. NMZ "won't be the best training method" ). and needs to own up to their mistakes and run this game properly for just once in their lives.
Long live the Wilderness. Long live risk vs reward in PVM. Long live 2006.

29-Jun-2018 00:55:00 - Last edited on 29-Jun-2018 00:56:49 by Reminiscon

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