While the minor changes are fine the death mechanics and staking changes are disgraceful to integrity of the game. If people can't handle the old death mechanics then just leave it how it is. What you are going to implement is a completely new game that links gp to dying on the entire plane of runescape. There are plenty of money sinks and they are vital to the game's economy but every death requiring some form of gp to get your own items back instead of just going back and picking them up, I think that drastic of a change is going to have unusual consequences on the game that you (Jagex) and the players will not fully be able to predict the long-term effects on the game. It seems to me that you made up a compromise as if it was either the old mechanics or the current with no in-between. Did ya think about, you know, just cutting the current timer down to 30 minutes or 20 minutes and trying that? I don't really get why you would risk adding any extra changes to death first instead of just reducing the timer and watching the results for a while.
As far as staking I don't see what logic there is behind implementing a gp/platinum token only wager system when items are tradeable for the exact same currency. Their value is literally based on the only currency in the game if they are tradeable...so if the only items you can stake is an item that is tradeable for gp I would love to hear what evidence you have to support your argument that this is somehow "protecting" the game's integrity. As for the imbalanced stakes I guess I can't say it's that big of a deal except in the 14 years of reading and watching stakers it's always been customary to offer your opponent a chance to get some of their money back when you clear them out by staking 2:1 or 1:0 etc. out of respect. Beyond that anyone who duels a weaker opponent in an imbalanced ratio stake and loses lost fairly. The weaker player took a risk against a stronger opponent and won, he risked a lot knowing the odds were ag
03-Jul-2018 20:48:35