Forums

Dev Blog: Theatre of Blood

Quick find code: 380-381-466-65995386

Ferocire

Ferocire

Posts: 10,978 Opal Posts by user Forum Profile RuneMetrics Profile
In continuation of my previous post: Ferocire said :
snip


I balanced checked my proposed PvP changes to the staff with the accuracy formula. Here are the results:

DPS advantage comparison :

Mage Stats


The mage would have the same stats with either weapon

• 17,908 mage ATK roll
• 37,250 slash DEF roll

Melee stats


This will be assuming torso and black d hide chaps since it's more commonly used than full d hide:

• 21,004 slash ATK roll
• 10,593 mage DEF roll

ATK>DEF

1 - (10,595/35,818)=70% hit chance

• 70% x (37 x .5)/3= 4.31
• 70% x ( 30 x.5)/3= 3.5 (Lower damage 1 tick reduction)
• 70% x (34 x .5)/3.6=3.3 (2 tick reduction)

DEF>ATK

21,004 / 74,502=28% x (41 x .5)/2.4=2.39

• TSotD DPS advantage: 80%

• Sanguinesti advantage:38-46%,
34-42%
lower
OSRS Mage Tank.


Believe magic to only be for support? Think again. It's just as valid of a Pking style as melee and range is.

08-Mar-2018 17:48:33 - Last edited on 09-Mar-2018 00:40:19 by Ferocire

Hokage Jason

Hokage Jason

Posts: 10 Bronze Posts by user Forum Profile RuneMetrics Profile
My biggest problem with the Theatre of Blood rewards is the new ranger gloves. My problem with them comes in two parts, one being that ranger gloves (or any clue item in general) Is a pretty obscure requirement for obtaining best in slot gear, In my opinion they should be attached to something for more attainable like barrows gloves or black vambs. My second issue is they appear to be underwhelming granted how hard it would be to attain ranger gloves and the attachtment drop.
My personal idea would to be to instead add 3 new attachment drops to raids 2. Each one could be added to barrows gloves to create a new pegasian/eternal/primordial gloves, which would have the same defensive stats as barrows gloves, but higher accuracy in the category of the respective added crystal and no accuracy bonus in the other two areas.
This would give all three types of gloves uses (bis for when using a singular combat style) while still leaving barrows gloves as the go to for a lot of bossing content that involves using multiple combat styles, thus not ruining or devaluing any current in game items.

08-Mar-2018 19:18:55

Oinks

Oinks

Posts: 1,522 Mithril Posts by user Forum Profile RuneMetrics Profile
The prayer is awful. Giving up the overhead is a very big deal, and the defence penalty is just overkill. To get an idea of how bad this is, ask Mod Ramen how the t99 curses went down on release in RS3. The self-smiting on top of that guarantees that it is not viable in even the most niche pvm uses. It's only use will be rushing in the wilderness, and do we really need to buff that? Even if you do change it to something good, you will have a new issue of melee getting a legitimately good, top level prayer and creating the piety imbalance all over again.

The vambraces are thoroughly unimpressive considering how they are obtained and the need for a defence penalty. Not that I was expected to be wowed by vambraces, but this doesn't feel like the appropriate way to release them. They stick out like a sore thumb when compared to the other rewards.

I haven't run any numbers yet, but I trust that the scythe will be lackluster in 1v1 scenarios and bis for melee crowd control? The staff sounds prohibitively expensive to use. The armor is OP; surely having higher defence than torag and a prayer bonus and not degrading is enough? Even if it isn't, the effect is too powerful.

08-Mar-2018 19:24:27

ArtofBunny

ArtofBunny

Posts: 569 Steel Posts by user Forum Profile RuneMetrics Profile
Sanguinesti Staff Suggestion - since the proposed staff's mechanics are identical to the existing trident of the swamp (an upgraded version of the trident of the seas) could the sanguinesti staff be an attachment which is to be combined to the trident of the seas similar to the trident of the swamp? It would also provide a sink for tridents much like the kraken tentacles.

09-Mar-2018 00:29:06

Tanked btww

Tanked btww

Posts: 1 Bronze Posts by user Forum Profile RuneMetrics Profile
Rapier - this MUST be a 80 attack wep. cant keep bringing in 75 attack items the rapier is pointless in pvp it will be nothing but a 1 more max hit mega expensive tentacle. 80 attack items are inevitable coming into the game and with this content its a perfect time to bring a new teir 'ghrazi'. stats -( 98+ stab 96+ str ) this would make it slighty weaker in str+ but slightly buffed in stab+ than old chaotic rapier but still very nice for pvp/pvm.

judgement prayer - First of all I LOVE this idea, as a pure pker myself I love it having no defence requirement and if it comes into the game I will get 85 prayer on my pure, however its a high level for what it is... I think 12.5%+ in attack and 5.5% in str along with a 30% def reduction sounds more suitable for its level and no doubt price of the scroll. that little bit of strength and little more of attack makes it more worth the level.

sythe - don't really understand it if I'm honest lol.

thanks Corko.

09-Mar-2018 01:15:25 - Last edited on 09-Mar-2018 01:19:09 by Tanked btww

Punition

Punition

Posts: 488 Silver Posts by user Forum Profile RuneMetrics Profile
WE have tent whip, elder maul, give us a 5 tick weapon with a overall better dps vs high defence monster. Stop killing economy.

New potion are useless, if you want to add new potion add renewal...

Most rewards are useless and have few to no use..

Sligh buff to defender is totally not worth a raid drop but a quest..

09-Mar-2018 04:24:25

Agi911
Dec Member 2009

Agi911

Posts: 1,161 Mithril Posts by user Forum Profile RuneMetrics Profile
Pretty much only have issues with mage+def pot and range+def pot.
They should be like supercombat using the potions in their creation and in the same manner will use 3 vials of something+herb to be made but where supercb uses att/str/def the other styles combo pots would use style pot+def+vial of blood+herb.

Also they shouldn't require the same level to be made just because of the base potion effects require different levels and through the same reason should give little bit different xp compared to each other, suggestion: 80 and 84 for levels required and 148xp and 158xp.

12-Mar-2018 02:08:04

Plonster
Dec Member 2019

Plonster

Posts: 1,452 Mithril Posts by user Forum Profile RuneMetrics Profile
Reading from the comments I can see a lot of mixed reviews.

I can't see anything on here I don't like really. I think the drops are not over powered (some even under powered) and provide for a particular niche.

My favourite items in that list would have to be:

Vampyrium Vambraces - these are a great addition to making the BIS providing that extra range strength and some nice magic defensive bonus.


Ghrazi Rapier - players finally get an alternative to tent whip, which provides great stab bonuses against creatures that are weak or against players with armour that is weak to stab.


With what I am solely interested in, this was the conclusion I came to:

Positives- having an item such as ranger gloves as an ingredient is a great idea.

Negatives- rapier might be charged with coins to repair it like barrows armour. Something fair like 200k after so many hits.

The vambraces could have more of a defensive presence with being on par with dragon gloves, to still give barrrow gloves a use. The vambraces probably need a little more of a buff if they're going to justify a raids 2 reward with a 2nd ingredient.

I know this is more of a proposal and is like a rough draft going to the poll booth, so that's why I am trying to be positive!
Clan Defy -
Rank [Smiter]

I make Combat Achievement Guides over on Youtube
@PlonsterOSRS

Also update over on Twitter
@PlonsterOSRS

12-Mar-2018 05:24:51 - Last edited on 12-Mar-2018 05:37:23 by Plonster

Quick find code: 380-381-466-65995386 Back to Top