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Dev Blog: Theatre of Blood

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stewiacke

stewiacke

Posts: 14 Bronze Posts by user Forum Profile RuneMetrics Profile
Also I'm just noticing, this website is glitchy as hell. Says I became a member last month but I can assure you my slayer etc has been 50+ for over a year.
Just gonna continue my previous rant here.... If you want your content to be loved equally you should probably love your content equally. I'm commenting here on the oldschool forums and my rs3 stats from pre-eoc (ive never logged into rs3 on this account) are listed. like seriously? You're just supporting some content more than others and wondering why the original content dies. Like, make it at least a choice whether you're represented by the stats in the game you actually play or not at all. seriously guys.

08-Mar-2018 16:45:40

Ferocire

Ferocire

Posts: 10,978 Opal Posts by user Forum Profile RuneMetrics Profile
Allow the Sanguinesti to be used in PvP, with adjustments done accordingly. Since the weapon's dps would be too similar to TSoTD even with a speed reduction, other changes would need to take place.

These changes would only apply when used against other players:

•Halved casting distance
•PvP casting speed reduced by 1 tick
•Damage reduced to that of the regular trident
•Charges drop on death regardless of rather the weapon is protected or not

OR:
•Keep the damage, but reduce the PvP casting speed by 2 ticks instead of 1.

Since the accuracy would be identical to TSoTD (trivially lower than TSoTD w/ z flames but not enough to make a difference), DPS rates would be, assuming a 50% hit chance for simplicity sake:

TSoTD:
•50% x ( 37 x .5)/3=3.08

Sanguinesti:
•1 tick reduction with reduced damage: 50% x (30 x .5)/3=2.5
•2 tick reduction with same damage: 50% x ( 34 x .5)/3.6=2.36

With these adjustments, using the Sanguinesti for PvP purposes would come at a very noticeable drop to DPS: roughly 23-30% lower while the charges being dropped would prevent ragging/one iteming issues.

If it is to remain PvM only, then it would only be fair for the defender and the rapier to also be PvM only.
OSRS Mage Tank.


Believe magic to only be for support? Think again. It's just as valid of a Pking style as melee and range is.

08-Mar-2018 16:47:28 - Last edited on 08-Mar-2018 17:08:08 by Ferocire

Abusive PVM
Sep Member 2015

Abusive PVM

Posts: 391 Silver Posts by user Forum Profile RuneMetrics Profile
New pots seem DOA. I suggest making the "baby ovl" potion that boosts all cb stats a little more useful and scrapping the rest. What I think may be a good idea would be to make the "baby ovl" potion keep your stats boosted at the max lvl ( supercb/regular range pot lvl) but make it so every time your stats would have been drained normally ( every 30 secs or 45ish with preserve) you keep your stats boosted but lose hp. The hp can be 1-3 hp per stat that was boosted, whatever seems most balanced. For example, if I drank a "baby ovl" my stats would go to the max boosted lvl, but after 30 secs when my lvls should have been drained 1 lvl for each stat boosted, I would instead take 5-15 dmg. This would continue for the entire duration the potion lasts, 2.5-5mins w/e you balance it to. Think this makes the potions beneficial to keep your stats at the max lv, but you will need to look into options to sustain yourself from the extra damage taken every minute. Perhaps introducing both the potions, as well as a scroll that when read teaches you how to keep your stats boosted at the cost of hp (make up some lore about vamps and blood n shit mayb lel). Welp if you read through this messy post lmk what you think lol.

08-Mar-2018 17:08:49

Try Dying
Jul Member 2023

Try Dying

Posts: 41 Bronze Posts by user Forum Profile RuneMetrics Profile
Braces requiring ranger gloves seems far top costly and will ruin the market.

New scythe is too inaccurate to make up for the speed.

New rapier is going to devalue whip, possibly increase stats and attack requirement.

New prayer should drain opponents prayer instead of your own, 50% defense loss is enough risk. Also should just apply a raw 10% damage output, not solely for melee, that way it becomes more balanced.

New staff seems cool, may be too costly.

New armor will probably only be used pve, but combined with ely it may be over powered

New potions will simply save an inventory space, maybe turn them into a super ranged/mage potion in conjunction with super defense.

08-Mar-2018 17:15:45 - Last edited on 08-Mar-2018 20:21:16 by Try Dying

stewiacke

stewiacke

Posts: 14 Bronze Posts by user Forum Profile RuneMetrics Profile
Abusive PVM said :
New pots seem DOA. I suggest making the "baby ovl" potion that boosts all cb stats a little more useful and scrapping the rest. What I think may be a good idea would be to make the "baby ovl" potion keep your stats boosted at the max lvl ( supercb/regular range pot lvl) but make it so every time your stats would have been drained normally ( every 30 secs or 45ish with preserve) you keep your stats boosted but lose hp. The hp can be 1-3 hp per stat that was boosted, whatever seems most balanced. For example, if I drank a "baby ovl" my stats would go to the max boosted lvl, but after 30 secs when my lvls should have been drained 1 lvl for each stat boosted, I would instead take 5-15 dmg. This would continue for the entire duration the potion lasts, 2.5-5mins w/e you balance it to. Think this makes the potions beneficial to keep your stats at the max lv, but you will need to look into options to sustain yourself from the extra damage taken every minute. Perhaps introducing both the potions, as well as a scroll that when read teaches you how to keep your stats boosted at the cost of hp (make up some lore about vamps and blood n shit mayb lel). Welp if you read through this messy post lmk what you think lol.

I think you got the right idea there. These potions just made something OP more OP more balance or downsides would help the content.

08-Mar-2018 17:19:44

vSam

vSam

Posts: 347 Silver Posts by user Forum Profile RuneMetrics Profile
part 2, ran out of space.


Justiciar Armour

This is the one thing from Theatre of Blood that I think is done well. It's advertised as a tank armor set and it does just that - very well. Maybe a bit too well, honestly. I tested the damage reduction effects at Sara GWD and it preformed rather exceptionally. I feel that this armor set is in a pretty good spot as tank armor has very few uses under most PvM circumstances. If anything, I could understand a slight nerf to the damage reduction effect and prayer bonuses being a reasonable change. (Prayer bonus from +2 +4 +4 for helmet/chest/legs down to +1 +3 +2)

However there is one problem I found in my testing. This isn't really a problem with the armor set itself, it's more of weapon mechanics. Despite being melee tank armor, when paired with a Twisted Bow you are still able to deal high amounts of damage against certain bosses. In my case, Commander Zilyana. I was using full tank gear (Justiciar, fury, suffering (i), guardian boots) yet I was still hitting rather consistently and high against Commander Zilyana. This probably applies to most bosses that have high magic levels and a weakness to range. I'm not sure how you could fix this, but adding more extreme negative range bonuses to the armor would be a start. I didn't get the opportunity to test this in Chambers of Xeric but I imagine it would be even more extreme and in favor of this gear combination.


Side note - Nitpicking here, but according to the lore Justiciars were "elite warriors in Saradomin's army during the God Wars" and were "chosen by Saradomin himself." This armor set should count as a Saradomin item in GWD and make Saradomin mobs unaggreesive. It currently does not.

08-Mar-2018 17:31:10 - Last edited on 08-Mar-2018 17:34:11 by vSam

Grrr Help

Grrr Help

Posts: 399 Silver Posts by user Forum Profile RuneMetrics Profile
I've edited the post since spending more time looking at the items.

Sanguinesti staff - well balanced and is inline with bp/sgs/guthans, but charges I think are a bit expensive for what you get, especially if its hard/expensive to get your hands on the staff in the first place.

Scythe of vitur - attack needs a buff, does not hit consistently at a good enough dps. again, charges are too expensive for what you get. I cannot think of a time where I'd want this over a whip though... so... useless?

Rapier - seems ok... why such a low level requirement though? If you're looking to bring in new top tier gear, why not give them a higher level requirement.

Vambraces - I agree with many people in that these should not be attached to ranger gloves. Ranger gloves are not a bis item for range as it is, so logically barrows gloves would be used here, if you were to follow suit of using current bis to upgrade into the new bis.

Infernal defender - well balanced- if the drop rate is reasonable. If it's hard to get ahold of the drop to create this, then this item should receive a buff from current stats.

Judgement prayer - I think damage to own prayer seems excessive, 50% defence hit is enough. Presumably, as I'm not a pvp player, I can't imagine I'd have much use for this myself, so I'll not comment further.

Super Prayer potion - nice idea, but I cannot think of a time where I'd use this over a super restore or sanfew pot.

Vigour potion - interesting idea, I think I could see myself using this.

Totality Potion - what's that- it saves me inventory space?? don't mind if I do!

Battlemage potion - can't really see myself using this... perhaps for slayer, when I would not use sara brews... do we really need a whole new pot for such a rare occasion?

Bastion potion - again, not sure I'd use this due to sara brews.

Sinhaza Shroud - nice idea, if done- same for raids 1 please?
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08-Mar-2018 17:31:57 - Last edited on 09-Mar-2018 02:44:23 by Grrr Help

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