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Dev Blog: Theatre of Blood

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Lover Juliet

Lover Juliet

Posts: 236 Silver Posts by user Forum Profile RuneMetrics Profile
@Jagex,

Could you please add the following items to the tournament world?

- Rope (we can't get to gwd without one, I know we can buy one from Ned, but this would faster things up, or just add a permanent rope, rope spawn at gwd entrance)
- trollheim teleport (we have to use fire/law runes for that!)
- Xeric talisman (so we can teleport directly to the raid 1 and try the new armor there as well!)
- blessings (this will allow us to save 1 space to avoid aggro in gwd)
- Duelling ring (to get back to clan wars)

Thank you in advance.

Juliet

08-Mar-2018 12:53:28 - Last edited on 08-Mar-2018 12:57:31 by Lover Juliet

Slumpyz

Slumpyz

Posts: 4 Bronze Posts by user Forum Profile RuneMetrics Profile
Why not add more str bonus for the rapier and make it require 80 attack and it can train str aswell as all the other combat stats? Kinda boring these days to train str with bludgeon/saradomin sword. otherwise all new content is welcomed imo so we get something new so game wont be boring after you max out and have done everything in the game

08-Mar-2018 13:33:25 - Last edited on 08-Mar-2018 13:36:43 by Slumpyz

BEAT U

BEAT U

Posts: 2,203 Mithril Posts by user Forum Profile RuneMetrics Profile
No idea how to actually get to raids 2. tried to go to the volcanic whatever the hell tele, brings you to some thnig that you need to have kudos to enter, went to museum to try and get kudos, still not enough... i don't wanna go grind fossil island for hours on a fictional game mode just to try raids (assuming that stupid hole in the ground even is the right place to go). A little guidance would be nice...

08-Mar-2018 13:48:47

Savakuda

Savakuda

Posts: 11 Bronze Posts by user Forum Profile RuneMetrics Profile
The Scythe seems to still be able to hit a second enemy when already fighting a larger enemy. It's a hassle to use in places that you don't plan to take extra damage from, like Thermonuclear Smoke Devil or some enemies in the Kourend Catacombs.

08-Mar-2018 13:51:10

Mr Sweeper

Mr Sweeper

Posts: 25 Bronze Posts by user Forum Profile RuneMetrics Profile
I like few of the potions, but I do have a problem with Bastion potion. It’s not the effects I’m concerned of, it’s the ingredients. For two of the potions you use cadantine herbs and the secondary ingredient for the respective boost (potato cactus for magic, and wine of Zamorak for ranged)

May I suggest a change in the ingredients, using vial of blood, Dwarf weed, and white berries? White berries are used for super defense. Dwarf weed, while it’s one of the highest level herbs, it has only one use and that’s for ranging potion. If you are willing to agree with this, it will increase the value of Dwarf weed, and will motivate people to farm Dwarf weed and white berries to keep a steady flow.

08-Mar-2018 14:16:10

Snormie

Snormie

Posts: 885 Gold Posts by user Forum Profile RuneMetrics Profile
Just tested

PART 1

The potions - They seem pretty interesting, I have no real opinion on them.

Infernal Defender - I think the stats needs to be looked at again , because if this is an improvement from dragon, then all the stats should be either the same or slightly increased in some ways, and the ones that give negative stats should either stay same or slightly increase as well.. But that's not really the case on some.

HOWEVER - I love the concept of having to need the dragon defender, but you can upgrade it to the new one, that makes dragon defender still viable and needed.

Judgement prayer - I 1,000% don't think we need any more melee buffs AT ALL, melee as it stands is still the top tier and making it even more stronger doesn't make any sense to me.

People say "well the -50% blah blah" but if you use tank-armor, or don't care that your DEF level will be 50% less effective ( which only effects hit chance, not damage) then it doesn't make all that much of a difference.

Also you smite your self really makes no sense at all, you basically are getting +10% more damage and accuracy is what I assume, but you lose 50% of your def(I assume its just your level) and you lose prayer pretty quickly, It just sounds horrible. Not to mention 85 prayer to have it.. no thanks.

Also prayer flicking would be a problem

Would make for a pretty cool pure though.

Sanguinesti Staff - What can I say??? Huge let down.
- It's basically a trident staff, with 1/8 chance to heal your self a little, AND YOU CANT PVP WITH IT.

Maybe change it so you can pvp with it, but you don't get the heal effect in pvp.
Also change it so that it's an upgrade from the trident staff into the new one.
When upgraded, give it a little more damage, and stats.

Ghrazi Rapier - It's literally a whip, but you switch the slash and stab bonus around.

THAT'S IT.

It's the same strength bonus, and has +1 more stab than whip has slash.
You can tell this was barely thought out.

Go to Part 2 ---

08-Mar-2018 15:02:29 - Last edited on 08-Mar-2018 15:34:20 by Snormie

Snormie

Snormie

Posts: 885 Gold Posts by user Forum Profile RuneMetrics Profile
Just tested

PART 2

Scythe of Vitur - This I found pretty much useless, it's a 2h weapon that you have to charge but it's pretty weak for a 2h weapon. I like the concept behind it though, to be able to hit up to 3 mobs at once but the whole 100% 50% 25% is dumb. I think it would better off more like. 100, 8%5, 70% or something 50% and 25% makes the 3 hit ability pretty much useless.

Also, the power is very low and not very good, which means you will do middle level damage at 100%, and then if you get the aoe off it will lose 50% it's power then 25% if it hits a 3rd.. It's just really bad.
.
THE only thing that I like, is that it's a SCYTHE.. that's the only cool thing about it.
--

The cape sounds pretty interesting and cool, I like it.

--

Vampyrium Vambraces - Where do they fit? If this was an amour set for range, I would maybe consider voting yes BUT...
No, why are you trying to bring out new vambs that we already VOTED NO to in the past. IT DOES NOT FIT Jagex. Make a new armor set with the vambs and then I would consider it.


Justiciar Armour - It's just tank armor.. It would make barrows tank armor useless and people would use the helm and leg's for range tanking. Which makes barrows no longer BIS.

Maybe you could infuse the blood onto barrow's equipment and it would slightly boost the stats and level requirement to 80, that would be cool.

This is just another washed out content that you keep trying to push on us when it's already failed TWICE. And I think you managed to make it worse than that last armor idea you had.

OVER ALL -
I am gonna vote no to most of the items.

I really want the staff, but as it stands it sucks.

The cape needs something extra behind it.. Not stats, but maybe some effects.

The quest also I think should continue off from the last quest in the main story, and the requirements and to be overhauled. This should be a MASTER level quest imo.

08-Mar-2018 15:10:07 - Last edited on 08-Mar-2018 15:25:17 by Snormie

Sonic
Oct Member 2010

Sonic

Posts: 3,742 Adamant Posts by user Forum Profile RuneMetrics Profile
Defender, fair upgrade, i like it

Staff, tested it a bit at the same places i'd use Trident, super underwhelming, not really worth the extra cost at all. The effect as it stands just isn't worth the effort and if its overbuffed, would be overbearing. More interested to see a useful Magic Special weapon.

Rapier, meh, not really very bold, not very interesting. Little concerned it'd also change the staking meta, probably a little too weak in current state to really justify it being a high tier reward.

Justicar, Probably more useful inside Raids 2 itself, but may facilitate tanking at a number of bosses. Coupled with pre-existing items and damage reduction, can see uses, as well as being frustratingly difficult to kill someone in. Not sure what to think of it

Vampyrium Vambraces, just don't buff range further.

Scythe seems kinda useless, too weak for how slow it hits and 2h. Probably has some interesting uses at larger bosses though.

Shroud, Sure, im fine with it
Probably not going as fast as the name suggests.
I relish a challenge.

08-Mar-2018 15:34:18

stewiacke

stewiacke

Posts: 14 Bronze Posts by user Forum Profile RuneMetrics Profile
Did they really kill off range/mage as a viable skill again? I mean I know range gets an update and so does magic but as per usual they're outweighed by the improvements to melee. Damn I wish I knew this poll was only running one day or I would have read it/downvoted it while I was playing yesterday. Don't these usually run for 3 days? Didn't realize how urgent this was that I vote on day 1 of the poll.

Not only are you hurting the whole combat triangle by giving better rewards to melee than melee even needed, these potions are gonna make my whole herblore method useless. And did people really need their super sets all in one potion? It's not like it was keeping people from putting food in their inventory or collecting loot or anything. Dwarf weeds are gonna be cheap as tarromins a month after release, and the ingredients for these potions are just gonna make herby even more expensive once they shoot up after release. I mean, I'm not complaining totally over my method being screwed up economically, I'm just thinking they probably should have made these potions out of the cheaper herbs that are basically junk instead of making ranarrs snapdragons and torstols even more in demand.

Now, I try not to let me being a skiller affect how I vote for content because it was my choice how I play, not Jagex's, but lets just do some basic comparisons here. Combat makes up 8/23 of the skills. That means 2/3s of the skills, and therefore content should be roughly skill based if you want the skills to be balanced. Combat/slayer was already the only stat you could just randomly get 100m items while training for less than a days work. Now we have more items to keep them rich? I'm sorry, but if you've ever gotten 99 fishing you should know that was more challenging and annoying and therefore probably justifies better rewards than you get. What's waiting for you after 99 fishing? about 200k an hour profit max. What's waiting for you after getting 70-80 combat? A hell of a lot.

08-Mar-2018 16:36:00 - Last edited on 08-Mar-2018 16:54:45 by stewiacke

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