I'm glad you put Alchables to upset those who hate the wilderness, but maybe now we can re-poll replacing some of the alchables/inflation with reasonable drops. I don't really care for PVP armours, but you should re-poll the Amulets of Peril and Sinister Amulet.
In addition, I propose two new items to add to the drop tables in place of some alchables (also remove Battlestaves from the drop table, it's devaluing the Varrock Elite Diary).
Corrupted Warblade
Requirements: 75 Attack, 75 Magic
Offensive Stats:
+70 Stab
+81 Slash
-2 Crush
+10 Magic
+0 Ranged
Defensive Stats:
+0 Stab
+5 Slash
+3 Crush
+20 Magic
+0 Ranged
Other Bonuses:
+77 Strength
+0 Ranged Strength
+10% Magic Damage
+3 Prayer
Weapon Speed: 5
Special Attack: “Shadow Cleave.” Uses 25% of bar, +15% damage, and against players it removes Prayer equal to the damage dealt. Against monsters, removes (insert their highest combat stat here) equal to the damage dealt.
Extra: Every hit including the Special Attack is treated as “Magical Melee.” This means it behaves like a Magic attack on the target’s levels and defenses. It cannot be used to auto-cast any spells.
Appearance: Model of a Dragon Longsword, but jagged and completely black.
Drop Rate: Varies (1/512 for Dragon, 1/1024 for Knight, 1/2048 for next lowest Revenant, etc...). Long live the Wilderness. Long live risk vs reward in PVM. Long live 2006.
In addition, I propose two new items to add to the drop tables in place of some alchables (also remove Battlestaves from the drop table, it's devaluing the Varrock Elite Diary).
Corrupted Warblade
Requirements: 75 Attack, 75 Magic
Offensive Stats:
+70 Stab
+81 Slash
-2 Crush
+10 Magic
+0 Ranged
Defensive Stats:
+0 Stab
+5 Slash
+3 Crush
+20 Magic
+0 Ranged
Other Bonuses:
+77 Strength
+0 Ranged Strength
+10% Magic Damage
+3 Prayer
Weapon Speed: 5
Special Attack: “Shadow Cleave.” Uses 25% of bar, +15% damage, and against players it removes Prayer equal to the damage dealt. Against monsters, removes (insert their highest combat stat here) equal to the damage dealt.
Extra: Every hit including the Special Attack is treated as “Magical Melee.” This means it behaves like a Magic attack on the target’s levels and defenses. It cannot be used to auto-cast any spells.
Appearance: Model of a Dragon Longsword, but jagged and completely black.
Drop Rate: Varies (1/512 for Dragon, 1/1024 for Knight, 1/2048 for next lowest Revenant, etc...). Long live the Wilderness. Long live risk vs reward in PVM. Long live 2006.
27-Nov-2017 20:46:33 - Last edited on 27-Nov-2017 21:02:51 by Reminiscon