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Wilderness Rejuvenation II Thread is locked

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7th Saiyan

7th Saiyan

Posts: 44 Bronze Posts by user Forum Profile RuneMetrics Profile
Monke Mania said :
7th Saiyan said :
why are we not getting corrupt armors. the excuse you gave was 100% bs. theres litterally no reason for anyone with less than 70 def to risk more than 200k. why should we uses guilded legs for 2m + that do nothing. or boots or hats or anything. its complete aids. no variety in wild. do you even understand that osrs is alive because of pvp only? jeeeze which rs3 mod came up with this decision. how sad.
if you read a bit more carefully, it's explained that the armor that's proposed is already basically finished, thanks to Mod Jed, and corrupt armor and the accompanying weapons haven't been completed yet but probably will be. Some patience and you might see them proposed later.



the only difference between the two is the timer set in the code you ass hat. one is set for 15 minutes the other is for 60. litterally nothing else is different. its a bullshit excuse

31-Oct-2017 13:52:29

Mod Ayiza

Mod Ayiza

Jagex Moderator Forum Profile Posts by user
7th Saiyan said :

the only difference between the two is the timer set in the code you ass hat. one is set for 15 minutes the other is for 60. litterally nothing else is different. its a bullshit excuse


If you read the updated Dev Blog you'll see the reason we're not including these as part of this poll.

31-Oct-2017 14:07:13

Mod Ayiza

Mod Ayiza

Jagex Moderator Forum Profile Posts by user
The Dev Blog has been updated. Changes include:

- Reworked the PvP armours section to better display the value of players killed whilst wearing PvP armours and added a slight gold sink.
- Changed the Revenant Caves map layout image to better reflect what may be added in-game, with shortcuts included.

31-Oct-2017 14:07:45

Monke Mania
Feb Member 2017

Monke Mania

Posts: 48 Bronze Posts by user Forum Profile RuneMetrics Profile
7th Saiyan said :
Monke Mania said :
7th Saiyan said :
why are we not getting corrupt armors. the excuse you gave was 100% bs. theres litterally no reason for anyone with less than 70 def to risk more than 200k. why should we uses guilded legs for 2m + that do nothing. or boots or hats or anything. its complete aids. no variety in wild. do you even understand that osrs is alive because of pvp only? jeeeze which rs3 mod came up with this decision. how sad.
if you read a bit more carefully, it's explained that the armor that's proposed is already basically finished, thanks to Mod Jed, and corrupt armor and the accompanying weapons haven't been completed yet but probably will be. Some patience and you might see them proposed later.



the only difference between the two is the timer set in the code you ass hat. one is set for 15 minutes the other is for 60. litterally nothing else is different. its a bullshit excuse
Don't really think being disrespectful and a jerk is gonna get you the content you want any faster.

31-Oct-2017 19:54:03

Very First
Jun Member 2023

Very First

Posts: 4 Bronze Posts by user Forum Profile RuneMetrics Profile
First your opinions dont matter we will get these passed you wait and see what the pk community really can do ur opinions on no show your not a pker and nothing but a skiller or pvmer no one cares what it affects its pker content your to stupid to realise that then KYS!

31-Oct-2017 20:23:15

Archelon
Nov Member 2015

Archelon

Posts: 7 Bronze Posts by user Forum Profile RuneMetrics Profile
Depending on balancing issues, I'd like to see a 2.5% or maybe 5% magic damage boost added to the God cape (i).

I do not want to see the Rev Vambs come into the game in this way. I'd have to get them (self enforced/recorded completionist goals) but I'm not a fan of spending a couple hundred more hours in the wilderness.

I'd rather see them, alongside a body armor and leg armor for ranged, come from the Theatre of Blood. All three being twisted bow levels of rare.

Otherwise I'm ok with everything else on offer.

31-Oct-2017 22:27:14

Archelon
Nov Member 2015

Archelon

Posts: 7 Bronze Posts by user Forum Profile RuneMetrics Profile
Archelon said :
Depending on balancing issues, I'd like to see a 2.5% or maybe 5% magic damage boost added to the God cape (i).


Forget this, I think the accuracy/defence should be put back to 20/20. 15/15 feels too little of an increase over the old cape.

Or maybe a rune saving effect. 5% chance.

31-Oct-2017 23:02:45

Spel Casta

Spel Casta

Posts: 208 Silver Posts by user Forum Profile RuneMetrics Profile
I gave it some actual thought for a while and realized simply voting no to it all because it's pvp is pretty selfish and childish, given that a) it's already mostly developed (though I'd liked to have seen that time spent on other pursuits, like expansion of the pvm/pve minigame like SC idea) and b) some of it doesn't affect me so what do I care if it's added?

So with that I've made some more decisions:

Still no to the altar. Better than it was but it's still just gonna get ridiculously camped and harm bone prices.

I like the idea of a mage arena 2 but until some of that horrible crap is changed (Still unbankable hearts, getting camped in multicombat for my god spell runes sounds super fun and starting over, not to mention if you die at any point with the cape, poof, it's just gone. Other combat styles don't deal with this crap) I'll be voting it out in the event I decide to do it one day.

No to rev vambraces. BiS shouldn't come from something easy like that that's only a PVP source, not when the current BiS requires completion of a bunch of quests, including one of the most iconic ones in RS.

Yes to rev caves and the rest of that, incl. pvp armors. This game could use more non-skilling gold sinks and what do I care if PKers get their jollies slapping about ghosts and each other over ghosts?? Any of that money is likely to stick with the PK community either way.

No to amulet of peril, y'already have Dharok's for that.

And a resounding HELL NO to loot keys. Not only does that horribly screw with what PKers actually get from each other, people that can afford to unlock them are at a complete advantage over those that can't. Don't even bring that imbalance in.

01-Nov-2017 07:15:34

IronQueen
Jul Member 2015

IronQueen

Posts: 956 Gold Posts by user Forum Profile RuneMetrics Profile
The only way to get me into the wilderness is when there are LESS pkers!
Can't do any of the content in the wilderness without teleporting out every 5min because of pkers
Elize A.K.A.
Kha-eleezi
, first of her name, Completer of Clues, Fan of Farming, Maker of Gains, Mother of Pets

01-Nov-2017 17:06:21

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