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Wilderness Rejuvenation II Thread is locked

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Ferocire

Ferocire

Posts: 10,978 Opal Posts by user Forum Profile RuneMetrics Profile
Sikiselimmi said :
snip


Where there are pkers,, other pkers will be. It's why it's called a "hot spot". Even black chins works like this as I have seen so many times. (Refer to my hunt lvl)

Also, pvmers at revs are in no way "defenseless". Many rev pvmers pre eoc actually killed the revs in anticipation for some fool to attack them. Then guess who was the one that got killed? It wasn't the guy attacking the revs...it was the pker who bit the dust.

You might be defenseless, but we are not.

Of course....there are some problems with all of this though:

Rev Caves


Multi throughout? No single way area at all? This is a very poor decision especially with how dominating the clans are in osrs wildy. One of the reasons rev caves worked so well pre eoc is because of how well designed the area was. Pvmers had plenty of options of escaping while more organized pkers still had no issues getting kills if they knew what they were doing. Wilderness content should not be designed to where it benefits pkers and nobody else. This is already a issue that the wildy bosses have.

Make the caves exactly how it was in pre eoc. Same layout. Same wilderness levels. Some multi areas. Some single way areas near the entrances.

Vambraces


This has too low requirements for it being BIS. It should have its defenses removed so it'll be more like the range version of mages' T brace.

Mage Arena


A improved cape adds nothing to the skill and we don't need more accuracy or damage. It's better for the sake of being better which is just boring design that leads to issues down the road.
OSRS Mage Tank.


Believe magic to only be for support? Think again. It's just as valid of a Pking style as melee and range is.

06-Nov-2017 17:22:24 - Last edited on 07-Nov-2017 17:01:46 by Ferocire

Reminiscon

Reminiscon

Posts: 3,528 Adamant Posts by user Forum Profile RuneMetrics Profile
You need to focus on improving old, far outdated areas.

AGILITY
Wilderness Agility Course

Revamp the way the course works so that damage can be up to 20 in the original course. This damage is reduced the more armour bonus the player has (lava damage counts as Magic, spikes as Stab, swinging thing as Crush, etc), with every +10 Defense bonus negating 1 damage. Any player walking into the course becomes skulled, and the skull timer is infinite until leaving, at which point the 20 minute timer starts. Buff the XP rate of the course to make it slightly better than any rooftop courses for levels 52-77, capping at 62k xp per hour at level 77+. Fail rates never hit zero.

Add an Advanced Wilderness Agility course built above the original course. This would require level 78 Agility. Failing an obstacle, damage can be up to 30. As in the original course, damage is reduced by 1 when failing an obstacle for every +10 Defense bonus the player has in the corresponding armour type. This course would be slightly better than rooftops at any level from 78 to 99, reaching 68k at level 90 and capping at 72k xp per hour at level 99.

A shortcut through the fence of the Agility course offers an escape route from PKers with lower Agility. It requires 89 Agility.


MINING
Hobgoblin Mine

Much time has passed with this mine being untouched, now the ores have become more concentrated. Coal, Mithril, and Adamant rocks contain multiple ores and can be mined as if one was Woodcutting or Fishing. Being attacked while Mining does not stop the Mining, but the player can still take damage.

Type of Ore, Xp Rate (level 80 to 99),

Concentrated Coal, 60k to 75k xp per hour.

Concentrated Mithril, 55k to 70k xp per hour.

Concentrated Adamant, 50k to 65k xp per hour.

An NPC will be near the concentrated ore willing to note your ores for 50GP each, or for free with Wilderness Elite Diary completed.
Long live the Wilderness. Long live risk vs reward in PVM. Long live 2006.

06-Nov-2017 19:21:31 - Last edited on 07-Nov-2017 02:56:56 by Reminiscon

Reminiscon

Reminiscon

Posts: 3,528 Adamant Posts by user Forum Profile RuneMetrics Profile
MichaelRS173 said :
NO AMULET OF PERIL PLEASE! most unbalanced garbage I have ever heard of, no offence :/


How is that unbalanced?... It's an Amulet of Power at full health, which is trash. It only becomes decent at low HP, when the risk of being knocked out is high. The strongest it can get is only slightly stronger than an Amulet of Torture... what's the issue?

I think people voted against the Amulet of Peril because, like Dharoks, it takes skill to use effectively and this toxic community just wants Easyscape.
Long live the Wilderness. Long live risk vs reward in PVM. Long live 2006.

07-Nov-2017 02:53:46

Mod Ayiza

Mod Ayiza

Jagex Moderator Forum Profile Posts by user
W H I P S said :
I like how you guys can't take the time to make the new god capes decent looking, rather you would just revert the colors and be lazy like usual....+1


It was always said that the graphics being used in the images were placeholders. We've actually had some really good designs put together now that the Art team are on-board and the community have gave us some concepts to work with.

07-Nov-2017 09:50:43 - Last edited on 07-Nov-2017 09:50:55 by Mod Ayiza

Its Me Crvo
Oct Member 2022

Its Me Crvo

Posts: 724 Steel Posts by user Forum Profile RuneMetrics Profile
Well, i normally never reply on these kind of topics but i am a pker so ill give my opinion on these updates.
Mage cape:

Not needed in my opinion, there have been so many updates lately offering better mage gear/bonusses (imbued heart, augury, corp/arcane, zenyte bracelet, raid bringing new mage gear). Could be a nice update but to soon for now.

Revenant caves:

Alright, i am an oldschool pker, ive spent many many nights pking @ revenants caves with my small team. These 'shortcuts' are not needed, there are going to be mostly pkers there pking, you are forcing these pkers to get Agility levels. Also 3 of the 4 paths taking you to the revenants itself are with shortcuts?? I see there are alot of updates trying to bring back pre-eoc vibe (rev caves, tormented demons = demonic gorilla's, BH targets etc.) If we look at the votes the community would like to have revenant caves back... why not just copy the old lay out & put it in 07? Who comes up with this random idea to make shortcuts? DO we really need these shortcuts? The revenants cave used to be from lvl 17 to 30, you could still escape using a glory amulet teleport, now it goes up to level 40, with all of the revenants being above level 30 wich means there is no teleport escape? Lets say you're a solo pker, killing other players killing revenants, you run in a big team, you aren't able to teleport away. If you run in a big team you're not gonna be able to use these shortcuts cause ur gonna die very quick, most likely pkers dont have high agility level anyway...

How about we replace the wilderniss godwars room & turn it into the revenant cave? Its basicly dead content anyway. Let the revenants drop keys, make it 18-30 wilderniss inside. Also if PvP armour doesn't pass why would i wanna go kill revenants anyway? You'll have to come up with a whole different loot table to make it interesting to go kill revenants.

This is coming from a 6 year veteran pker, also 2180 total.

Thank you

Crvo

07-Nov-2017 12:56:25

Reminiscon

Reminiscon

Posts: 3,528 Adamant Posts by user Forum Profile RuneMetrics Profile
Its Me Crvo said :
Well, i normally never reply on these kind of topics but i am a pker so ill give my opinion on these updates.

I see there are alot of updates trying to bring back pre-eoc vibe (rev caves, tormented demons = demonic gorilla's, BH targets etc.) If we look at the votes the community would like to have revenant caves back... why not just copy the old lay out & put it in 07? Who comes up with this random idea to make shortcuts? DO we really need these shortcuts? The revenants cave used to be from lvl 17 to 30, you could still escape using a glory amulet teleport, now it goes up to level 40, with all of the revenants being above level 30 wich means there is no teleport escape? Lets say you're a solo pker, killing other players killing revenants, you run in a big team, you aren't able to teleport away. If you run in a big team you're not gonna be able to use these shortcuts cause ur gonna die very quick, most likely pkers dont have high agility level anyway...

How about we replace the wilderniss godwars room & turn it into the revenant cave? Its basicly dead content anyway. Let the revenants drop keys, make it 18-30 wilderniss inside. Also if PvP armour doesn't pass why would i wanna go kill revenants anyway? You'll have to come up with a whole different loot table to make it interesting to go kill revenants.

This is coming from a 6


This game will NOT become pre eoc if we the veterans of 2004-2007 have anything to say about it. Take a wild guess why pvp armours failed. Don't copy/paste things from that terrible era of 2008-2012.

If you don't want to train Agility, don't PK there, simple as that.

If pvp armours can't even make it into the game, then you can forget about Turmoil, Chaotics, and Summoning.
Long live the Wilderness. Long live risk vs reward in PVM. Long live 2006.

07-Nov-2017 17:51:50 - Last edited on 07-Nov-2017 17:54:21 by Reminiscon

Its Me Crvo
Oct Member 2022

Its Me Crvo

Posts: 724 Steel Posts by user Forum Profile RuneMetrics Profile
Reminiscon said :
Its Me Crvo said :
Well, i normally never reply on these kind of topics but i am a pker so ill give my opinion on these updates.

I see there are alot of updates trying to bring back pre-eoc vibe (rev caves, tormented demons = demonic gorilla's, BH targets etc.) If we look at the votes the community would like to have revenant caves back... why not just copy the old lay out & put it in 07? Who comes up with this random idea to make shortcuts? DO we really need these shortcuts? The revenants cave used to be from lvl 17 to 30, you could still escape using a glory amulet teleport, now it goes up to level 40, with all of the revenants being above level 30 wich means there is no teleport escape? Lets say you're a solo pker, killing other players killing revenants, you run in a big team, you aren't able to teleport away. If you run in a big team you're not gonna be able to use these shortcuts cause ur gonna die very quick, most likely pkers dont have high agility level anyway...

How about we replace the wilderniss godwars room & turn it into the revenant cave? Its basicly dead content anyway. Let the revenants drop keys, make it 18-30 wilderniss inside. Also if PvP armour doesn't pass why would i wanna go kill revenants anyway? You'll have to come up with a whole different loot table to make it interesting to go kill revenants.

This is coming from a 6


This game will NOT become pre eoc if we the veterans of 2004-2007 have anything to say about it. Take a wild guess why pvp armours failed. Don't copy/paste things from that terrible era of 2008-2012.

If you don't want to train Agility, don't PK there, simple as that.

If pvp armours can't even make it into the game, then you can forget about Turmoil, Chaotics, and Summoning.


Am not asking for chaotics and all that shit, but if they add stuff in from pre-eoc copy it or dont.. i am 99 agility but i dont see the point in obstacles.

07-Nov-2017 18:32:20

Jean_07
Apr Member 2022

Jean_07

Posts: 387 Silver Posts by user Forum Profile RuneMetrics Profile
No. No. No.
Are developers actually wanting to make a quest to force people into the Wilderness? In a multi-combat area, to boot?

This is totally unfair. Questers shouldn't be required to defend against pkers, or be killed by them, while trying to do a quest.

I am so upset after reading about this. I only just got my quest cape back a couple months ago, as I had to spend time getting my range level up to complete MM2.

If the Mage Arena quest is implemented, I won't be able to do it. I can't afford to risk items in the Wilderness. I can handle monsters, but pkers are ruthless and will kill questers just to mess with them.

Jagex guys, you need to stop trying to force everyone into pvp.
Yes, I am a real life ironwoman; I am a grandmother.
Yes, really.

08-Nov-2017 22:58:02

Jean_07
Apr Member 2022

Jean_07

Posts: 387 Silver Posts by user Forum Profile RuneMetrics Profile
Spel Casta said :
Jean_07 said :
anger.


Cool your jets, hombre. It's a miniquest like the first one or Bear Your Soul. No QP, so no Quest Cape removal.


Please, it's Senora, or Abuela, not 'hombre'. :)
But, thank you very much for the information.

I am still bummed that I will then have a red title in the list of mini-quests. Forever.
Yes, I am a real life ironwoman; I am a grandmother.
Yes, really.

09-Nov-2017 10:58:32

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