'its not fair theres no BiS content that I wont be able to kill because its dangerous and 10v1 is broken.. blah blah blah'
the update is purely catering for a wilderness rejuv, you dont have to kill the rev's, if you do choose to, thats the risk vs reward coming in.
seriously if you only wanna play a game to kill monsters, with no risk, what is the challenge in it? its literally just a matter of how many hours you play, compared to another nerd... try some new content?
Side notes about the update though:
make the tele scrolls worth abit, if they are worth under say 5k ea, ragging will be a big problem.
seperate the loosing cape on death for the new max mage cape, and consider whether +15 is enough of a boost?, magic is already overpowered for bridding/tribridding in terms of dps
also dont see any incentive to use morrigans (or zuriels (both could be used if it was cheap enough comparison to ancestral/armadyl but people wouldnt want to use the 'tanky' side of it due to the cost of keeping it on, perhaps some damage percentage boosts could help? afterall it does just degrade, and requires 78 defence.
another thought would be rather then adding back in the weapons, why not add back in the old F2P versions? corrupt dragon baxe etc created new risk for f2p pking and was good variety without being out of preportion, these drops could be another unique that would be not as rare as the members versions of 78def armour.
altar: make it even more appealing or it'll be dead content after a month, to stay safe that deep in wildy min 10 brews +4 rests + tank gear , leaving only 14 spots, or 12 spots with coins and noted bones, this really needs to be OP for prayer exp to encourage people to use it
lastly: what happens when you kill someone with the armours on 'x' %? do you receive the weapon with that much percent back? do you receive a cash payout for it? or does it purely brake with no gain for the killer
26-Oct-2017 06:00:17