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Dev Blog: Bounty Hunter 2

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Ezpeon

Ezpeon

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I came up with a fairly reasonable way as to how a reward system could be implemented into Bounty Hunter without having a huge effect on the economy. It's rather long, so it's in its own topic here .

17-Jul-2014 14:28:41 - Last edited on 17-Jul-2014 14:28:52 by Ezpeon

Mod Ronan

Mod Ronan

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Good luck finding a non-boostable rewarding method.

Boosting isn't too much of a concern when the activity is restricted to only a couple of worlds and has a waiting time before a target is assigned. This should prevent people from getting people they know as targets, and would require a huge amount of time in order to get one particular person as a target.

If boosting does become an issue we can always put a system in place to prevent players repeatedly getting the same target, at least within a reasonable amount of time. This is unlikely to be necessary, though.

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10 minutes of "doing nothing" in the wild waiting for a target seems odd. Maybe you could add 1-3 NPC's in the wilderness that will assign you a target?[/violet]

Forcing a player to spend 10 minutes in the wilderness means that there will always be people there, and as they will always be risking at least 50k it creates a lot of incentive for people to kill them. It would help increase the activity in the wilderness and would encourage people to fight outside of the target system.

It would also help remove boosting as an issue as previously mentioned.

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Without an additional incentive, I don't know why anyone would bother playing BH (except for the target system, which isn't enough of a reason). Some degree of boosting is inevitable, but I'm sure a system with minimal potential for abuse could be designed.


With the Bounty Hunter worlds having certain limits, for example a minimum risk of 50k, there are certainly reasons for people to use Bounty Hunter. There will be no raggers, and if they do exist they will be risking at least 50k, and there will constantly be people in the wilderness attempting to get targets.
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17-Jul-2014 14:39:42 - Last edited on 17-Jul-2014 14:40:06 by Mod Ronan

Envision

Envision

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Original message details are unavailable.

Original message details are unavailable.
10 minutes of "doing nothing" in the wild waiting for a target seems odd. Maybe you could add 1-3 NPC's in the wilderness that will assign you a target?[/violet]

Forcing a player to spend 10 minutes in the wilderness means that there will always be people there, and as they will always be risking at least 50k it creates a lot of incentive for people to kill them. It would help increase the activity in the wilderness and would encourage people to fight outside of the target system.

It would also help remove boosting as an issue as previously mentioned.

I see your point but isn't this the same thing that happened in RS3's PVP worlds? People are just going to more or less be AFK'ing in remote sections of the wilderness to get a target.

I don't know about you but 50k isn't a "lot of incentive" to be after.

That's just my 2 cents on the matter, I'd like to see a better approach at getting a target.

17-Jul-2014 14:49:33

Mod Ronan

Mod Ronan

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Original message details are unavailable.

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10 minutes of "doing nothing" in the wild waiting for a target seems odd. Maybe you could add 1-3 NPC's in the wilderness that will assign you a target?[/violet]

Forcing a player to spend 10 minutes in the wilderness means that there will always be people there, and as they will always be risking at least 50k it creates a lot of incentive for people to kill them. It would help increase the activity in the wilderness and would encourage people to fight outside of the target system.

It would also help remove boosting as an issue as previously mentioned.

I see your point but isn't this the same thing that happened in RS3's PVP worlds? People are just going to more or less be AFK'ing in remote sections of the wilderness to get a target.

I don't know about you but 50k isn't a "lot of incentive" to be after.

That's just my 2 cents on the matter, I'd like to see a better approach at getting a target.


The AFKing back in the old version of Bounty Hunter was only an issue because of EP, not targets. People were AFKing for 2 hours in order to get 100% EP and better loots on kills, not to receive a target.

The 50k limit is to help deal with the issue of ragging and to make sure that if players get a target they will always get something, it is not necessarily the sole incentive for using Bounty Hunter.

Another incentive to using the target system is getting assigned a target that is 10 levels lower than you but you can attack at any level of the wilderness.
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17-Jul-2014 15:04:55

Masurda
Apr Member 2023

Masurda

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What's risking, all the stuff you lose with item protection on? Might wanna look into that, since people can toggle the pray and play with risk value that way.

50k as alch value is perfect, since the street prices are way higher.

Idea: Make a lunar spell "Alch Value" that you can cast on any item to check it's value in-game.

17-Jul-2014 15:15:14

Saxo
Mar Member 2020

Saxo

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The whole point of BH WAS that you got more than what your opponent was losing.

Releasing it like this is just stupid. Take it slow, put some thought into it and THEN poll it when it's complete.

Focus on other things instead of releasing a rushed incomplete bountyhunter. Xp Drops, screen zoom, lobby system, fixing gmaul, releasing the minigame reward shop that passed ages ago, etc etc.

Can we stop rushing things out the door when they're clearly incomplete

17-Jul-2014 15:34:03

Saxo
Mar Member 2020

Saxo

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Idea: Make a lunar spell "Alch Value" that you can cast on any item to check it's value in-game.
I THINK RS3 actually has the alch info on examine, don't remember but that would be pretty handy to have IMO

17-Jul-2014 15:36:11

Im Nate

Im Nate

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I've given my opinions in the last 2 threads. The current form I don't think will be very popular but whatever, I'm done caring because its obvious it won't ever be what I want.. When you release this and its even less popular then pvp worlds are - which are dead, you don't know too much about the potential of pking if you think pvp worlds are doing good - you can look back and say you wish you had listened to me.

There are plenty of ways to introduce bonus drops to targets without ruining the economy but instead making it even better and making bh much more populated and active.

But I can already tell from the 10 min to get a tar* you're not really planning on adding better loot for target kills, or at least not that much better because 10 min for a target will be more easily abused than 30 min - 1 hour and there would be a larger effect on the economy with 10 min targ* as opposed to 30 min - 1 hour. If you were serious about adding much better loot to targs like the old bh world days you wouldn't have only a 10 min wait time.
Maxed Sept 24th, 2015 - 134th to max

17-Jul-2014 15:40:37 - Last edited on 17-Jul-2014 15:42:47 by Im Nate

Mod Ronan

Mod Ronan

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Can we stop rushing things out the door when they're clearly incomplete


It isn't an issue of the update being rushed, it is simply a matter of the idea update for PKers being something that a huge number of other players would not want, and as a result it would not get into the game.
@JagexRonan

17-Jul-2014 15:44:41

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