generating gold for untradeables is bad idea there items not gold, takes away incentive to get them and use them, their hard to get, would drive people away from bounty hunter thats got them which people would want to use these since they've put so much work in them, working on the drop and pick up and try to add risk could be worked on but not by taking away from items like void by turning them into gold for example,having to stand around and wait for a target even if it is 10 lvl rng is bad since u'll prolly see someone within 10 lvls in that time and if rankings are the only incentive at time then not good since u can also stand around and wait at wildy/pvp worlds and still get ur untradeables, there should be an npc that first time target is free to test ur skills in cmb if u lose its 10k for next target because it would be waste of time for npc to find one otherwise and if u win then its free all the way till u lose then u will retain the fee of 10k till you win since u've lost ur edge in pking, and the npc will look for someone closest to ur cmb lvl and cmb stats and this will be an incentive to pay to get the most desirable match then if there isnt one to close it will expand search to within 10 cmb lvls under and/or over, still no to extra drops still no to tele to target, and no to alching untradeables,
17-Jul-2014 18:00:51
- Last edited on
17-Jul-2014 18:01:52
by
epiclegacy77