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@126SOUTHEAST
Sorry, but you're wrong.
I already gave an alternative that goes unaffected by all of your three points in your previous comment. It's a new item but it's balanced because the increase in offensive stats is balanced against a loss in defensive stats in a 3:2 ratio. For every +3 stab/crush/slash that you get you get -2 crush/stab/slash in defensive bonus. It has a melee, range and a mage form, it's degradable, u*btradable, turns into coins when you lose it, it only has these applied bonuses when wearing the full set (hood/hat/helmet, torso, and legs)
I think you're really underslling that item. A loss of defensive stats doesn't mean much if you're hitting like a truck. It seems like it overpowers pures a bit too much since they already have next to no defensive stats. It also uses all three combat styles? It's good you're coming up with an idea as opposed to a lot of other naysayers, but it needs tweaking for sure.
Thanks for being reasonable. I haven't given a specific number that the stats should increase, it's really up the Jagex to determine what some reasonable bonuses should be. I believe that the concept (maybe it would work differently in game, but the concept itself) is fair. It's a pretty good incentive to earn BH points as it can be used as a special armour to use to maximize your special attacks, and if your opponent so chooses, they can risk dying and take advantage of your lower defensive stats and kill you. Perhaps there is a better ratio than 3:2 in terms of how your stats change, maybe the defensive stats should be further lowered, perhaps a ratio of 9:4 or 9:5 (closer to 5:4) would be better. As a concept I think that it could compensate for the lack of current incentives. Whether or not my idea would work well in practice is irrelevant as it would at least be worth a try. Also, I meant 3 seperate sets, one of each.
17-Jul-2014 23:08:28