@126SOUTHEAST
Sorry, but you're wrong.
I already gave an alternative that goes unaffected by all of your three points in your previous comment. It's a new item but it's balanced because the increase in offensive stats is balanced against a loss in defensive stats in a 3:2 ratio. For every +3 stab/crush/slash that you get you get -2 crush/stab/slash in defensive bonus. It has a melee, range and a mage form, it's degradable, u*btradable, turns into coins when you lose it, it only has these applied bonuses when wearing the full set (hood/hat/helmet, torso, and legs) and it can be bought using BH reward points. It doesn't render current things obsolete, it can help you get more kills which in turn makes more money, it doesn't destroy the economy, and it's not unbalaned.
Your propositions are completely stupid. You're offering these self absorbed ideas with which you would benefit and everyone else would suffer. And for what? So you can build a cash stack from something from which you can already make money from? Killing players in the wildy gives you whatever they were carrying, that's profitable as is.
You want to tax the trading system and all aspects of the game. You want to make a money sink which I will be paying for, which PVM and skiller players will be paying for, and will they see a return on this tax? No. They won't. The rest of the players will not see any return from paying these taxes. Why the hell should the rest of us pay for you to get statuettes? If you still don't see that your idea is a completely self absorbed and stupid suggestion, then it might be too late for you already. I think if that's the case, your brain has already left.
Don't tell me I can still make money fishing sharks or doing PVM, because teleporting for my farm runs will cost me even more on top of the seeds, runes, super compost etc..
The only reason the trading system should be taxed it to prevent the price manipulation that goes on with the GE, not to satisfy PKers.
17-Jul-2014 22:31:19