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Dev Blog: Bounty Hunter 2

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1uz 6 speed
Sep Member 2022

1uz 6 speed

Posts: 302 Silver Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.

Surely you're only losing that much if you're dying every time? You yourself just said 1 inventory is 63k. Even if you only have a K/D of 1:1 (Which is apparently very bad), that means you'd have to die 8 times to lose 500k as the cost of the armour you'd receive from the 1 kill would balance out with the armour you would lose from the 1 death. And then you've also got to take into consideration that you wouldn't necessarily use your whole inventory and that you might be able to kill the other person before they use up their whole inventory, offsetting the cost. So yeah, seems a little bit of an exaggeration there.


You also don't take into account that not every inventory results in a kill/death ... alot of people get teleported on when their opponent is out of food thus making him have to shell out another 60k-ish worth of inventory to maybe get a kill next time. Now let's say that this time our friend Player A who already wasted 1 inventory before getting teleported on is now in a fight with Player B and halfway through his inventory he kills Player B: he used half his 2nd inventory making him 100k under. Now he has to hope that his kill that he got from Player B is worth at least 101k to even make money. Now lets say Player A's kill was worth 125k: He's 25k over what it costed him to get the kill. Player A goes back to bank and takes out yet again 63k of supplies and goes back to pking and this time he dies losing his 63k worth of supplies + (lets say he has the exact same gear as Player B who he killed earlier) 125k of gear. Now instead of being 25k over, he is 163k under. Now to make profit his next kill needs to be 226k (163k+63k). It's a never ending spiral.you're also under the assomption that each and everyone of the PKer have the exact same gear which is not true at all ... unless you always fight pkers that have the same build as yours , gear and gear prices fluctuate alot depending on the pker.

17-Jul-2014 20:17:53

Jerksauce
Mar Member 2024

Jerksauce

Posts: 487 Silver Posts by user Forum Profile RuneMetrics Profile
I think pking does need to be made more exciting but making it more profitable is not the answer.And statues are def not the answer.That was proven back then and still holds true right now.Why can noone learn from past mistakes.You all are wanting to go down the same messed up road that created RS3

17-Jul-2014 20:22:56

Sfa05

Sfa05

Posts: 128 Iron Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
I think pking does need to be made more exciting but making it more profitable is not the answer.And statues are def not the answer.That was proven back then and still holds true right now.Why can noone learn from past mistakes.You all are wanting to go down the same messed up road that created RS3

What's the answer then? Nobody has suggested anything good on this topic yet but they're all acting like the experts.

17-Jul-2014 20:26:35

pooping afk
Nov Member 2023

pooping afk

Posts: 1,815 Mithril Posts by user Forum Profile RuneMetrics Profile
Jagex should get a little Teamspeak/Ventrilo server going and invite the PvP clan leaders to get their feed back for a couple of weeks. That doesn't mean only inviting DI/Streamers (Mod Mat K), even though they'd give better feed back than that moron Rawrylol that knows absolutely nothing about what he's talking about.

Get a server with 15-20 leaders and brainstorm a profitable, economically safe, clan world benefiting update to PvP. If you do this at very least (considering these are the people who are actually going to be using this content) then I couldn't possibly argue with what the outcome may be as long as you listen to the leaders and work with them.

There's plenty of people in the clan world and general PKing community itself that would love to voice their opinion or their clan's opinion on this matter, but they don't because these forum threads get pummeled by idiots who shoot down anything they aren't familiar with.

What is the benefit of seeking feed back about PvP from a community on here that isn't derived of PvPers? Hell, even an RSC Zyb thread in the clan discussion section would give you more beneficial information.

17-Jul-2014 20:47:15

DESTlNY HERO
Aug Member 2023

DESTlNY HERO

Posts: 30 Bronze Posts by user Forum Profile RuneMetrics Profile
I really liked the old bh crater because:
You can see what people are risking
You would get targets straight away
You would get pick up pen if you kill someone (unless target) which i thought was pretty sweet.
And the best thing about it was whatever you kill the player for that's what you get no stupid surprises. if you drop someone in full bandos you dont wanna see a 50k loot cause of ep.
Also after killing a certain amount of people/targets you should be able to claim a cash prize or something nothing too crazy

17-Jul-2014 20:49:09

pooping afk
Nov Member 2023

pooping afk

Posts: 1,815 Mithril Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
I really liked the old bh crater because:
You can see what people are risking
You would get targets straight away
You would get pick up pen if you kill someone (unless target) which i thought was pretty sweet.
And the best thing about it was whatever you kill the player for that's what you get no stupid surprises. if you drop someone in full bandos you dont wanna see a 50k loot cause of ep.
Also after killing a certain amount of people/targets you should be able to claim a cash prize or something nothing too crazy


Bounty Hunter Craters would 100% fail unless the wilderness itself was removed. The only reason Bounty Hunter Craters were enjoyable or populated was because the entire wilderness was removed and it was people's only option. Now that the wilderness is out, Bounty Hunter Craters would simply be a minigame that people would use for a month (splitting up the community even more) and eventually would become dead content, leaving a trail of population weakening effects on the current wilderness because of it.

It shouldn't even be discussed at this point, let alone an option.

17-Jul-2014 20:53:06

Jerksauce
Mar Member 2024

Jerksauce

Posts: 487 Silver Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Original message details are unavailable.
I think pking does need to be made more exciting but making it more profitable is not the answer.And statues are def not the answer.That was proven back then and still holds true right now.Why can noone learn from past mistakes.You all are wanting to go down the same messed up road that created RS3

What's the answer then? Nobody has suggested anything good on this topic yet but they're all acting like the experts.

I don't have the answer and evident-ally jagex does not either by the way this update has been rushed and under thought.But what I do know this update as is will ruin the economy.Statues will ruin the economy.Even though not mentioned they will be next if this broken system they have described gets released.We all need a solution that does not involve gp.

17-Jul-2014 20:53:24

pooping afk
Nov Member 2023

pooping afk

Posts: 1,815 Mithril Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Original message details are unavailable.
Original message details are unavailable.
I think pking does need to be made more exciting but making it more profitable is not the answer.And statues are def not the answer.That was proven back then and still holds true right now.Why can noone learn from past mistakes.You all are wanting to go down the same messed up road that created RS3

What's the answer then? Nobody has suggested anything good on this topic yet but they're all acting like the experts.

I don't have the answer and evident-ally jagex does not either by the way this update has been rushed and under thought.But what I do know this update as is will ruin the economy.Statues will ruin the economy.Even though not mentioned they will be next if this broken system they have described gets released.We all need a solution that does not involve gp.


If it's not GP then you face these problems:

1. Current items. If current items are the loots you receive, this will add another method to obtain such items, causing their prices to go down. You'll face issues with supply and demand causing items to crash in prices.

2. New items. If new items are introduced, they'd have to be worth receiving as a loot to be sold for a profit. These items would have to be "good" and since we already have "good" items in the game for every combat style, it would force over powered weapons into the game causing even more people to complain. This was one of the biggest problems with Newschool Runescape. They constantly had to introduce new items leaving others obsolete, worthless and not worth owning.

3. Items for PvP only. If items came out for PvP only, say PvP armors that only worked in the wilderness, these items wouldn't be worth it either. People PK for money to use outside of PKing, at least most of us do. You can't turn PvP armors into money if they're untradeable and only used in the wilderness.

Won't work.

17-Jul-2014 21:02:23

Ferocire

Ferocire

Posts: 10,978 Opal Posts by user Forum Profile RuneMetrics Profile
I like the idea of a minimal risk requirement for these bh worlds, and the untradables turning to gold isn't a issue either as people could still use normal wilderness and pvp worlds. What it would do is prevent people from exploiting the untradeable mechanics in these worlds. (Looking at you painted shields) However, isn't 50k a bit low? People needs to be compensated for their supplies and 50k is not enough for that. It doesn't have to be much though, I'd say 80k would be sufficient.

Imo, the minimal risk would be enough of a incentive, so no others would be needed.
OSRS Mage Tank.


Believe magic to only be for support? Think again. It's just as valid of a Pking style as melee and range is.

17-Jul-2014 21:03:48

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