I think that all of the proposed ideas sounds great (the idea behind counter world hopping is awesome!) HOWEVER, I think that the XP rates are too high. I think that if its something that gives massive XP rates, then it needs to have a paid entry to the dungeon per clear, or take away the profit. This way it requires choice rather than "this gives me the best xp/hr, profit, and instanced/non-crashable training."
-Handout
28-Aug-2017 15:40:21