Such a cringe-inducing update from a company that lacks any awareness of what it means for a game to be run by the players. How, exactly, was Void Ranged overpowered? May I remind you that when you equip void, you sacrifice defense for damage. Now, since you blatantly cut the damage in half for Void Ranged, it will never be worth it anymore. Secondly, you nerfed Zulrah only TWO YEARS later. How did any of those drops marginally influence skilling? How did magic logs drops affect skillers? Also, you decide to nerf the Serpentine Helm by removing its ability to inflict venom on opponents, but then you say you have to MELEE an NPC in order for there to be a chance to inflict venom? Do you understand how ridiculous that sounds? This is why you RuneScape died years ago. Do yourself a favor and search "RuneScape" on Google Trends. Great job, Jagex! Ruining a game where the players are supposed to be in charge. And no, this does not fit under balancing. This is clearly QoL.
27-May-2017 07:30:23
- Last edited on
10-Jan-2019 11:55:55
by
Smackthat4