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Dev blog: Artisan

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SpecialDylan

SpecialDylan

Posts: 15 Bronze Posts by user Forum Profile RuneMetrics Profile
Would the combination tools (such as the dragon pickaxe + hatchet combo) be tradeable? Also could you collect the items in advance and then complete the tasks as you get them in quick succession? Would it be possible to have certain item masters? For example a woodcutting / fletching related master or a fishing / cooking related master.

10-Jul-2014 17:37:43

ArteVulcan
Dec Member 2023

ArteVulcan

Posts: 175 Iron Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
voting no, none of the rewards are worth training this skill.

-why would you use a 2h crossbow if you can have a better and faster 1h acb.


You know how free-to-play melee pures often PK with a rune scim, but switch to a rune 2h for a higher, potential kill-hit? I see 2h crossbows being used in the same way for rangers; the 2h crossbow is a KO weapon.

10-Jul-2014 17:39:23

ArteVulcan
Dec Member 2023

ArteVulcan

Posts: 175 Iron Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Would the combination tools (such as the dragon pickaxe + hatchet combo) be tradeable?


Yes.

Original message details are unavailable.
Also could you collect the items in advance and then complete the tasks as you get them in quick succession?


I don't believe so, as if such a mechanic existed, it would be extremely easy to buy 99 artisan because one would simply need thousands of every gathering task item noted in their inventory as they repeatedly turn in whichever item the master asks for, asking for a new gathering task each time rather than a crafting task.

Original message details are unavailable.
Would it be possible to have certain item masters? For example a woodcutting / fletching related master or a fishing / cooking related master.


From the table of potential tasks, it seems that all of the masters offer all skills, but focused masters sound pretty cool to me. Then again, you can effectively "focus" a master by blocking skills, such as blocking hunter/fishing/mining if you only want to woodcut.

10-Jul-2014 17:42:22

Amazing Ale
Feb Member 2024

Amazing Ale

Posts: 186 Iron Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Original message details are unavailable.
voting no, none of the rewards are worth training this skill.

-why would you use a 2h crossbow if you can have a better and faster 1h acb.


You know how free-to-play melee pures often PK with a rune scim, but switch to a rune 2h for a higher, potential kill-hit? I see 2h crossbows being used in the same way for rangers; the 2h crossbow is a KO weapon.


maybe if it's for f2p. usually this game doesn't get designed around f2p.

if it's p2p just use a dark bow as a ko weapon.

10-Jul-2014 17:43:45

ArteVulcan
Dec Member 2023

ArteVulcan

Posts: 175 Iron Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Original message details are unavailable.
Original message details are unavailable.
voting no, none of the rewards are worth training this skill.

-why would you use a 2h crossbow if you can have a better and faster 1h acb.


You know how free-to-play melee pures often PK with a rune scim, but switch to a rune 2h for a higher, potential kill-hit? I see 2h crossbows being used in the same way for rangers; the 2h crossbow is a KO weapon.


maybe if it's for f2p. usually this game doesn't get designed around f2p.

if it's p2p just use a dark bow as a ko weapon.


Good point. While dark bow is a great KO weapon, having a crossbow with enchanted dragon bolts is another popular option. The existence of a 2h crossbow would give PKers who use dragon bolts a boost to their damage when they attempt a KO hit with the dragon bolts.

Other than that, though, I don't see much use for the 2h crossbows. Effectively, they're about as useful as 2h swords, which is fitting but moderately disappointing at the same time.

10-Jul-2014 17:48:04

Virtuart
Jun Member 2023

Virtuart

Posts: 51 Iron Posts by user Forum Profile RuneMetrics Profile
I liked the very original idea best personally. I just don't see a point at all in training the skill other than for a total level at this point. The original rewards were really good. And there are plenty of skills that cater entirely to a combative aspect with a non-combative skill creating it. Like smithing, runecrafting, crafting, fletching, and herblore. I don't see the pain in allowing artisan (which includes all those skills) in having combative elements. People fear an unbalance I understand. But that doesn't mean the skill should be so weak that it is completely useless outside of itself. I just don't see any use in this skill anymore. Other than to just simply be a new skill. I like the ideas of new trees and new areas but that doesn't require a skill to create. Every development blog i see is more limitations on things rather than new content itself. Which is just saddening. I await disappointment.

10-Jul-2014 17:50:09

Adventscar

Adventscar

Posts: 449 Silver Posts by user Forum Profile RuneMetrics Profile
I gotta say no.

Aren't we playing old school runescape for a reason? isn't there a reason we all voted for 2007 scape to come back? why are we trying to modify, and change a great game?

Let's all be happy with the 2007 scape we all love and enjoy before this too becomes corrupted like rs3 and i quit once again.

You finally brought my childhood back jagex, now stop trying to crush it on me again.

10-Jul-2014 17:51:56

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