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Dev blog: Artisan

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Stinkowing
Jun Member 2006

Stinkowing

Posts: 1,199 Mithril Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Hey everyone,

First off I would just like to thank Jagex for the effort they have put into this dev blog, it really shows how much they care about us and the game, so many thanks there.

Secondly I'd like to thank the player responsible for coming up with the Artisan Skill; I really appreciate that you came up with the idea and the effort you put into it.

Thirdly however; I do not think Artisan is a skill Old School Runescape needs, this truly is the technical kind of thing Runescape 3 needs, and probably will have one day (Sounds like the Inventor Skill). We just don't need a bunch of random items that boost XP/h by chance/standard. I don't support this Skill Dev, I'm truly sorry guys :(


I've been thinking about the stuff related to Artisan, and I've come to the conclusion that Artisan is indeed once again not ready to be released (if at all). Which sucks, because it does have potential!

But hey, at least there's people like you, who at least explain themselves even a little bit and don't have to do it with random whining and screaming "ZOMG DIS SUXXORZ". Seriously, it's people like you, Bee Hives, that keep me playing OSRS. =D
Oh, I almost forgot.
Oh, I already forgot.

12-Jul-2014 14:58:54 - Last edited on 12-Jul-2014 14:59:24 by Stinkowing

Heljos

Heljos

Posts: 523 Steel Posts by user Forum Profile RuneMetrics Profile
I feel that Beehives would be a great addition to the farming skill and i believe the artisan skill would be a good way to introduce them. There would be a few different types of beehives offered at different farming levels respectivly. Each beehive would have its own specific benefit to your farming patches. These beehives would have to be built either using crafting or construction (or the artisan skill) DONT KNOW IF THEY SHOULD BE TRADABLE OR NOT. Placed in flower patch.

Possible benefits of hives

- Increase crop yield due to proper pollination
- decrease grow grow time
- protect from disease
- chance to get a seed(*) when harvesting herbs/alloments

I do think that one of two things should have to happen with the hives. Either they have to be maintained through crafting. Or the bees themselves require items every so often to keep them in the hive.

crafting upkeep

- making repairs every so often

bee's upkeep

- adding a bucket of wax to the hive every so often to keep the bee colony stable.

################################################# Side note
NEW CROP

pipe tobacco - (Grown in alloment patch) different varieties can buff differnt skills. They could temporarily increase the speed at which you perform specific tasks (fletching, crafting, smelting, smithing, constructing, etc) Or they could do something else.

12-Jul-2014 15:54:39

Chiroptera
Feb Member 2023

Chiroptera

Posts: 3 Bronze Posts by user Forum Profile RuneMetrics Profile
I really like this skill idea so far, being a skiller myself. Voting yes for sure, especially if you guys are going to continue to work on improving it.

I really wish there were like... beta worlds where you could play a temporary character to try this stuff out as it stands. Not every idea sounds as good or bad as it is, and being able to see for yourself how something works rather than just reading about it can be a lot more helpful to players and devs alike. Not trying to downplay the impressive amount of work the devs have done so far, of course, it's just a thought.

Thanks for your hard work, guys. I really hope this passes. :)

12-Jul-2014 17:42:25

King Awesome

King Awesome

Posts: 6,453 Rune Posts by user Forum Profile RuneMetrics Profile
I redeemed my last bond to post on this thread.

This new skill is so intriguing, I intend to buy at least a month's membership when it comes out. I'm currently considering doing the opposite of a rage quit, and rejoin the community in a fit of pique.

The only issue I have is with the Quixotic outfit. Don Quixote le Mancha is a crazy guy with some crazy gear, and I hope the outfit reflects that. I also would ask that while wearing the Quixotic outfit, a player's character would make quixotic responses to at least a few NPCs in the game, and maybe even gain the ability to attack peaceful NPC* who otherwise could not be challenged to a fight.

12-Jul-2014 18:06:27

Saving Guide

Saving Guide

Posts: 1,479 Mithril Posts by user Forum Profile RuneMetrics Profile
any chance of introducing temporary weapon upgrade attachments out of the quartz that would decay after a certain period or a certain amount of product to make a more perm attachment that can be bought by the artisan at a certain very high artisan level and money costs as well as material cost. Would really like to see granite 2h's, dragon warhammers(require a new quest to wield), dragon kites(new quest to wield abilitys(50%spec bandos,barrage area effect zammy,heal prayer amount of what was hit sara,60% spec greater chance at hitting arma)

12-Jul-2014 19:23:22

Capt McGee

Capt McGee

Posts: 4,269 Adamant Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
any chance of introducing temporary weapon upgrade attachments out of the quartz that would decay after a certain period or a certain amount of product to make a more perm attachment that can be bought by the artisan at a certain very high artisan level and money costs as well as material cost. Would really like to see granite 2h's, dragon warhammers(require a new quest to wield), dragon kites(new quest to wield abilitys(50%spec bandos,barrage area effect zammy,heal prayer amount of what was hit sara,60% spec greater chance at hitting arma)


Cool ideas, but not as a reward for SKILLING. Skillers aren't forced to do combat; PvMers/primarly combat players shouldn't be forced to skill.
Everything stated here is forwarded from a major corporation. Nothing here is my opinion. Enjoy your salad.

12-Jul-2014 20:55:29

Rune Anvil

Rune Anvil

Posts: 94 Iron Posts by user Forum Profile RuneMetrics Profile
I love it! I can't wait for the carvings, totems, bracelets and clothing. The boosts from carvings are mild and may not be worth the time spent acquiring the items for the boosts, but I think that they add an awesome twist that will make resource gathering more fun and more competitive.

For totems, I think that allotment teleport should have a lower level requirement than fruit trees or tree totems. I may be incorrect but I feel that allotments aren't used much after trees or expensive herbs can be grown. I would even suggest that allotment teleport totems be replaced with herb patch teleports.

Do bonuses to your RC level from the Esoteric set stack? Do the Artisan XP and point boosts from the Artisan, Master and Expert outfits stack? Do they stack across sets, or will boosts only stack, say, from the highest level outfit you're wearing?
ex) Player Z is wearing full Expert. If Player Z were to equip Master crafter's boots, and Artisan gloves, would all of the point and Xp bonuses be stacked, or would the bonuses from the Master crafter's clothing only be counted?

My final remark is that I cannot see a purpose for the Bowyer's set. I'm sure there's a good reason; I just haven't thought of it yet.

12-Jul-2014 22:33:45

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