This skill looks very promising. The rewards/benefits look worthwhile; in fact I kinda feel like avoiding skilling until this comes out. There are a couple things I see issues with though.
The first are the artisan tools. I love the idea, but the Experts Harpoon seems redundant. We already have the Barb-Tail Harpoon from hunter which does the exact same thing. Although a harpoon that catches more tuna than swordfish may be nice for the purpose of tuna potatoes. Besides that, I've love to see more artisan tools added, like equipable knives for fletching and fishing/fly fishing rods for fishing. Also, a better equipable hammer that gave a chance to smith faster, like the varrock armor from tasks did, would be cool as well.
The other thing that may be an issues is the task size and flooding the market. In slayer the tasks tend to be quite large, usually over 100. If the same if true for artisan, this means a lot of these items would be made which could decrease their value and probably result in players throwing them away. For many I can see the task size being smaller, but if this is true I hope the exp isn't small as well. So I hope that the task sizes are small but give decent exp.
11-Jul-2014 14:11:20