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Dev blog: Artisan

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P E A C E
Jun Member 2022

P E A C E

Posts: 3,720 Adamant Posts by user Forum Profile RuneMetrics Profile
You can already make wieldable harpoons. They are called barb tailed harpoons. Don't add duplicate items with different names please.

Carvings - Chance at another ore. What kind of chance are we talking? It needs to be at least 30% to be worth making. I'd say lower it to 5% and make it last for 200-300 actions. I will not be voting for content with minimal benefits.

Fillets - Chance at... Again.. What chance are we talking? Also a "chance at" item is really dumb to me. Make it a guarantee.

Artisan tools - Devalues existing items (mainly dragon).
- Solution - To make an artisan pickaxe you need a dragon pickaxe that will be consumed when the artisan pickaxe is made.

Totems - WOW. How can you guys keep forgetting to say how long the totem will last?

2h Crossbows - You said they will not hit higher, then in the pictures it says they WILL hit higher. Make up your mind please. I personally think they should hit higher for an equal dps. Instead of the elm cbow, make it a 2h arma cbow that consumes an arma cbow.

Slow burners - Pointless. Do not add this as it adds nothing to the game.
- Solution - Make it so fillets can only be made on slow burner logs.
- Solution 2 - Make it so you can add regular logs to a slow burning fire but change the "slow burner" to bonfire.

Runes - Could be good if done right. Currently it is not done right. Elemental runes require 8 essence? Cool so we can make 3 elemental runes a trip? Next joke please.

Construction Shortcuts - Finally a decent idea.

Skilling Bracelets - Another vague idea. "Degrades over time" & "more likely" STOP BEING VAGUE!

Quartz Figurines - Sigh.. Here we go again with the vague "chance at doing..." What percent are we talking? Don't tell me 50% more likely because 50% more than 2% is only 3%. Tell me actual success chance.

Clothes - Too many new items & outfits = bad. Narrow down the list and make the items more useful.

Will be voting no at this point.

10-Jul-2014 21:10:17

Touthorp

Touthorp

Posts: 92 Iron Posts by user Forum Profile RuneMetrics Profile
I doubt I will ever be in a position to train this sill high, but:

I would like to see some un-tradable weapons of high stature and damage included into the skill, those that might rival for example the ACB, similar really to the chaotic weapons in RS3 - you know, give us a real incentive to get these weapons, make the reqs. to get them significantly high, 85+ in the likes of wc, mine, smith, etc - it forces you to play the game. As of yet there is nothing in the game to obtain that is astonishingly hard, and cannot be bought - everything is, well, mediocre really, I dislike that skills outside of the combat triangle aren't really appreciated - say for example one account has 60 60 60, that's 800k xp, and another account has 99 mining, 180 levels of 800k against 99 levels of 12m xp - but who enjoys the game more, has more things to do, can weild more weapons and ultimately have more of an impact? The account that has only spent two weeks of so leveling.

It all just seems a little ordinary right now.

10-Jul-2014 21:17:27

Arbrr
Mar Member 2024

Arbrr

Posts: 3,094 Adamant Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
You can already make wieldable harpoons. They are called barb tailed harpoons. Don't add duplicate items with different names please.

Carvings - Chance at another ore. What kind of chance are we talking? It needs to be at least 30% to be worth making. I'd say lower it to 5% and make it last for 200-300 actions. I will not be voting for content with minimal benefits.

Fillets - Chance at... Again.. What chance are we talking? Also a "chance at" item is really dumb to me. Make it a guarantee.

Artisan tools - Devalues existing items (mainly dragon).
- Solution - To make an artisan pickaxe you need a dragon pickaxe that will be consumed when the artisan pickaxe is made.
...


You do realize it says right in there that the artisan pickaxe/axe will require you to have a dragon pickaxe/axe to create right?
*Dances*
Nina BoNina Banana FoFanna On SEASON 9 Brown... YES PATTY!

10-Jul-2014 21:18:03

RHJ
Oct Member 2013

RHJ

Posts: 12 Bronze Posts by user Forum Profile RuneMetrics Profile
After reading the entire post, every word, and everyones post I feel I should post now. I have noticed many people who like and also dislike seemed to have only skimmed this skill very quickly. A lot is left up to votes by the players such as rates and how long items last. Allowing it to be easily balanced. I have also noticed many pkers and PVM only players immediately disregard this skill because it doesn't help them at all. When making an opinion one can not be so selfish on their own play styles. No play style is better than another. If we cater to only the combat side of runescape than most skills are useless. Example, if I only slay why should I care to get my woodcutting or farming up?

This skill is going to finally give people without high combat stats to finally have a diversity to the mundan skilling. Honestly this skill will not devalue any of the materials or anything. Honestly people who do not support this don't use it. It wont affect you in any way. This skill gives use to so many useless items and gives new ways to train boring skills. Also, this will reward players who train other skills than combat. These items will be wanted by combat players due to some of the rewards. I wont go into what rewards are better because all of these are not set in stone yet.

To the people saying no new skill, bring summoning or don't change it because it is 07 RuneScape. This is OldSchool RuneScape because of the graphics not because of the content. 2007 was the farthest they had in the archive of this game. This is our game! All the things we didn't agree on with in the current version of RuneScape, is up to us to change. This is our game, it can be made into the RuneScape we always wanted. This is a completely different game than the current Runescape. Either it will die with stagnation, follow EOC or make it into a completely new RuneScape. I want a whole new Runescape with what the community wants as a whole. Not just one type of community. Bash all you want :D

10-Jul-2014 21:18:06

Pix869
Nov Member 2023

Pix869

Posts: 34,084 Sapphire Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Yes but the other things require ores instead of picks/hatchets.


Yeah that makes sense. I was just specifically talking about your solution and fear of dragon being devalued.

10-Jul-2014 21:19:20

SeasonalRS

SeasonalRS

Posts: 766 Gold Posts by user Forum Profile RuneMetrics Profile
This is a very appealing skill which will encourage people to skill more. One of the aspects I love about artisan is the how all the gathering skills such as woodcutting, mining, hunting, and fishing are intertwine within each artisan's master tasks; so players won't train only one gathering skill over the other. Also, the fact it doesn't matter if you have level 99 in all your gathering skills now, because it's about collecting the resources within your artisan's master task.

Seems to me after reading the developer's blog, that the artisan skill on the surface is a resource sinkhole. Does anyone else have this same opinion too?

Vote: Yes for Artisan

10-Jul-2014 21:20:25

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