The cape gives +3 melee attack, +1 to all defenses, +4 strength, and -2 prayer over fire cape. Why the drop in prayer bonus? That actually tempts me to use fire cape over infernal cape on tasks that require prayer. As a sort of successor to the fire cape I don't think I should have any stats lowered by choice of its usage over fire cape.
Otherwise I thoroughly support the idea. I hope it isn't similar to fight caves in that the main investment required per attempt (other than the first, requiring a fight cape) is time. For the fight caves, jad isn't too difficult but took me a couple tries to get down. It's too punishing, and reasonably difficult. I'd like to see infernal caves be a little less punishing but more difficult.
Final question is this: will there be some sort of reward for turning in infernal capes, akin to Jad pet rewarded for fire capes turned in? Similarly, will the tzharr slayer task be modified or possibly another added for motivation to get more infernal capes after the initial run through?
15-Mar-2017 18:35:56
- Last edited on
15-Mar-2017 18:40:27
by
ABadTime