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Dev Blog: Rejuvenate the wildy Thread is locked

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Mila of 2013

Mila of 2013

Posts: 3,197 Adamant Posts by user Forum Profile RuneMetrics Profile
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"One compromise for this would be if you die in the Wilderness beyond level 20, any non-tradeable items you drop will appear to your killer as piles of gold."

I disagree with this. If you were to implement this, it would require an equally worthwhile gold sink to the game. Please be aware of the impact it will have on the economy.


Not to mention those that venture out to level 20 wild probably weren't going to get their untradables back in the first place. I'd prefer that people just lose it upon death, regardless of where they are at in the wild.


Exactly,

People wouldn't bring fire cape, torso, etc that deep in the wilderness anyways unless they were very confident with their pking skills or were using ancients to quickly return to spot of death.

I definitely believe untradables need to be lost on death in the wilderness, pvp worlds can keep that mechanic of easy untradable reclaiming.

Most people use accumulators or god capes past 20+ wilderness, the only item that might be still used is the rune defender because it's ridiculously easy to get back.

11-Jan-2014 20:26:06

t5yertgf

t5yertgf

Posts: 534 Steel Posts by user Forum Profile RuneMetrics Profile
I love the ideas
But, there is just one problem I have with this...
Runite
ore will crash,
Magic
logs will also crash, and red
Chinchompas
will also likely crash. If you decide to add these skilling benefits, could you possibly remove pre-existing rune rocks (and/or) magics outside of the wild, to possible reduce the dramatic price change of the items that will be affected?
Thanks for reading, and please take this into consideration.

11-Jan-2014 20:27:39 - Last edited on 11-Jan-2014 20:29:15 by t5yertgf

Mila of 2013

Mila of 2013

Posts: 3,197 Adamant Posts by user Forum Profile RuneMetrics Profile
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This is too much, you don't need all this stuff. Just add the revenent cave


...and drop what?

Brawling gloves - not happening.

Pvp armors - many people against this .

Pvp weapons - many people against this.

PvP statuettes - 100% not happening, Mod Ash confirmed on streams.


So what exactly are they going to drop that will entice newbies, mains, pkers, etc?

11-Jan-2014 20:27:56

Ahura

Ahura

Posts: 3,360 Adamant Posts by user Forum Profile RuneMetrics Profile
If you would add those revenants, maybe they could have a chance to drop some of the missing Dragon equipment: including dragon javelins, dragon throwing axes and Dragon (Short)swords. The Red Dragons in the wild could also drop any of those items as an uncommon or rare drop.

Overall it's a good idea to make the wild more 'alive', by attracting more skillers and PvM'ers to the wild, which would then also attract even more Pk'ers.
Feel free to take a look at my suggestions: 200m xp prestige

11-Jan-2014 20:28:00

D-Block

D-Block

Posts: 17,856 Opal Posts by user Forum Profile RuneMetrics Profile
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Its not narrow minded. what is narrow minded though is ignoring the largest of your player base and serving them up to a minority of your player base for their amusement. To me that is narrow minded by definition. And it is sick and twisted. And its sad to see Jagex has not learned from the sins and mistakes they had made in the past by listening to this minority of players.

You see this update is as a update solely for pkers. In my eyes this update will benefit everybody.


I aree.

Technically if these updates pass that means the majority want them..
Vita non est vivere sed valere vita est.

11-Jan-2014 20:28:52

Mila of 2013

Mila of 2013

Posts: 3,197 Adamant Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
I love the ideas
But, there is just one problem I have with this...
Rune
ore will crash,
Magic
logs will also crash, and red
Chinchompas
will also likely crash. If you decide to add these skilling benefits, could you possibly remove pre-existing rune rocks (and/or) magics outside of the wild to possible reduce the dramatic price change of the items that will be affected.
Thanks for reading, and please take this into consideration.


Rune ore cannot crash below the alchemy value, most people already high alch most of their rune drops such as (rune full helm, rune meds, rune dagger, rune scimitar, etc)

Magic logs are bound to the price of magic long bows, meaning if they get too cheap then fletcher demand will increase because high alchers will get a cheaper alternative and they'll become a driving force of demand as well. It's how this circle of skills works. If nature rune price drops, then the price of longbows goes up and vice versa.

Red chinchompas are currently dipping because the amount of bots farming them, the demand for chinchompas is always there but with tons of bots flooding the game with them there's not enough people buying them to absorb the mass stock of chinchompas. Hunting chinchompas in the wilderness in theory might be better experience but with people constantly patrolling this won't be the case.

11-Jan-2014 20:34:20

FFR

FFR

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Just curious, what will you be adding to Red Dragons drop table?


What would you like to see them drop?


Have them drop red dragon bones that give 144xp rather than normal d bones 72.

11-Jan-2014 20:36:15 - Last edited on 11-Jan-2014 20:39:21 by FFR

whyruhiding

whyruhiding

Posts: 1,218 Mithril Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
I love the ideas
But, there is just one problem I have with this...
Runite
ore will crash,
Magic
logs will also crash, and red
Chinchompas
will also likely crash. If you decide to add these skilling benefits, could you possibly remove pre-existing rune rocks (and/or) magics outside of the wild to possible reduce the dramatic price change of the items that will be affected.
Thanks for reading, and please take this into consideration.


I personally dont think runite ore would crash as theres always someone out their that does need them for best xp or just to make armour and they are rare ores and hard to obtain, the only accounts rly mining them mostly atm are bots so even if the price does crash all jagex need to do is fix a few bot problems a little and the prices will most likely repair again back to normal.

11-Jan-2014 20:36:16

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