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Dev Blog: Rejuvenate the wildy Thread is locked

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Motley Crue
Aug Member 2022

Motley Crue

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Well for one it's all nice of an idea and all, and I do support various aspects of it. However this will kind of discourage the skiller community from wanting to get involved in the new Wilderness. Some skillers may not have a desire to PK but still would like to train effectively. I think it's rather unfair to make them bait for PKers. But to each their own on that one.

Another concern is that the Wildy may become too popular, and players may shy away from the rest of the content in the game because they're too gung ho to train the best in the wildy.

A final concern is luring. Even with an enhanced warning message I feel like that won't be enough. An example I easily came up with:

"Hey mate! Wanna come help me kill the new boss in the Wildy? :) "
"Sure, let me grab my stuff!"

He then lures player to boss where the rest of his team is waiting to kill the poor fellow who thought he was going to do some friendly bossing.

I will commend you though on permanently muting some of those PKers who use less than appropriate language. I know the things players can say to one another can get pretty messy in a PvP situation, and it's nice to know the players who take it too far are being shown that just because they are in a Pv environment that gives them no right to talk like a fool.

Overall looking forward to how this lays out.
Mötley Crüe

10-Jan-2014 21:11:21 - Last edited on 11-Jan-2014 02:46:40 by Motley Crue

Capt McGee

Capt McGee

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I wouldn't call it forcing... it's just enticing .... "desperate" ... players with an alternative faster money making and xp gain method than anywhere else in the game


And those that want some extra level of challenge/fun in the game. Nothing is more challenging than evading and escaping pkers in the game.
Everything stated here is forwarded from a major corporation. Nothing here is my opinion. Enjoy your salad.

10-Jan-2014 21:12:47

Norne
Jan
fmod Member
2012

Norne

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I can also guarantee you there is strength in numbers... sure pkers are at the top of the food chain, but when skiller munchkins unite they can bring down pkers, especially 1 defence pures who won't be able heal faster than the damage being delivered.


I think you overestimate this community...also I can be 1hko'd by a gmaul (I should know I got hit down to 1hp in a PvP world once). So even if the pker does die..I'm still likely to be dead too, not really enticing to me.

Again, the solution (for me) is to put the new fish on the regular world as well, just make the wilderness *and advantage*. So long as I have the option to do it free of the wilderness, I wouldn't care. Okay, the wilderness can't be a dramatic difference either (so no 3x speed. ;) ).


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10-Jan-2014 21:12:51

whyruhiding

whyruhiding

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If there's one thing I dislike about RS it's having to go into the wilderness...So I hope you don't make it that much worth it for skillers to go there, especially not the exp rates.
If you dont go into the wilderness then dont go in it lol.... Also its not increasing xp rates..

10-Jan-2014 21:13:06

Im Nate

Im Nate

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Most of the skilling rewards reward the player with the items in a noted or stackable form... smh...


Good way to motivate me to change my vote, telling me to suck your hand definitely si a game changing argument...not.

Maybe I vote no to all of it, and I can just tell pkers like you to "smh"?

Neither the fishs nor the resource area are noted either, two key parts of this "revival".



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I don't get why you would vote no other than you're one of the people who won't vote yes unless its something that you personally would enjoy.

This isn't forcing skillers to go into the wild, if you don't want to face the risk than continue skilling as normal. For the people who do like the risk for better reward then this will be a great update as well as great for another lage part of the player base - pkers.

Its only logical that where there is most risk, there should be most reward.
Maxed Sept 24th, 2015 - 134th to max

10-Jan-2014 21:13:58 - Last edited on 10-Jan-2014 21:17:01 by Im Nate

Team Skull
Aug Member 2008

Team Skull

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Again, the solution (for me) is to put the new fish on the regular world as well, just make the wilderness *and advantage*. So long as I have the option to do it free of the wilderness, I wouldn't care. Okay, the wilderness can't be a dramatic difference either (so no 3x speed. ;) ).


Following this logic:

Armadyl armor should be dropped by chickens also

Bandos armor should be dropped by goblins also

Barrows armor should be dropped by ghosts also

Chaos Elemental should also be in a separate room in Taverly Dungeon

common theme: They all involve risk . Without risk, they lose value.

*facedesk*
"Revenge...is like a rolling stone, which, when a man hath forced up a hill, will return upon him with a greater violence, and break those bones whose sinews gave it motion."- Jeremy Taylor

10-Jan-2014 21:16:14

Goedgemutst
Jul Member 2023

Goedgemutst

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If there's one thing I dislike about RS it's having to go into the wilderness...So I hope you don't make it that much worth it for skillers to go there, especially not the exp rates.
If you dont go into the wilderness then dont go in it lol.... Also its not increasing xp rates..


How do you know? They added NMZ without any mention of exp rates and it turned out to be the best exp in game. If they make those noted logs or whatever stuff the best exp in-game I'll feel forced to go there.

10-Jan-2014 21:16:38

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