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Dev Blog: Rejuvenate the wildy Thread is locked

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Capt McGee

Capt McGee

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Again, the solution (for me) is to put the new fish on the regular world as well, just make the wilderness *and advantage*. So long as I have the option to do it free of the wilderness, I wouldn't care. Okay, the wilderness can't be a dramatic difference either (so no 3x speed. ;) ).


Following this logic:

Armadyl armor should be dropped by chickens also

Bandos armor should be dropped by goblins also

Barrows armor should be dropped by ghosts also

Chaos Elemental should also be in a separate room in Taverly Dungeon

common theme: They all involve risk . Without risk, they lose value.

*facedesk*


I was thinking the SAME EXACT thing LOL !!!
Everything stated here is forwarded from a major corporation. Nothing here is my opinion. Enjoy your salad.

10-Jan-2014 21:16:51

Discomint
Apr Member 2022

Discomint

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this whole incentive also creates a giant placebo effect in case you guys haven't already figured it out... even if the expected amount of skillers and pvmers aren't immersed in the new wilderness. There will still be more pkers entering with the mentality there will be skillers and pvmers to kill anyways, or even inexperienced pkers. This will mean more pkers running into each other leading to more player interaction than expected. So no to what mist said earlier it won't just be munchkin skillers being tossed around and killed to revive the wilderness. Secondly, pkers with skills/stats will be competing against each other for demi bosses/bosses and resources with each other regardless or not whether "skillers and Pvmers" join in or not.

10-Jan-2014 21:17:03

Lord G Rahl

Lord G Rahl

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What nobody understands is it won't increase skillers to the wild.

There is rune rock in wild right now, and addy and mith. Why is no skiller flocking to those right now, when the addy and rune spots in nonwild require hopping to mine most of the time?

Why does nobody flock to green dragons which are easy to kill and take no quests or training of other skills to get to easily?

Why are pkers not killing bots and why are small groups of pkers killing those pkers?

Most of what I have read is promising, but it won't revive the wild. It won't bring 99% of the skillers into the wild. It won't bring pvmers into the wild.

If I am woodcutting, I don't want to risk armor or kill a creature in order to woodcut. An extra 28 spaces or note logs won't change that.

If I am pvming, I won't go to wild to kill dragons for bones unless it is triple bone drop.

It is easier to kill blue dragons in taverly dungeon and bank at fally or kill blues in ogre cave and bank yanille.

I can cut magic logs in elf lands and use a tele crystal and teleport castle wars for bank.

In order to entice a skiller into the wild, the reward needs to be greater then risk+ time. 3 times or 4 times resource gathering. The higher in the wild or the harder to get to the resources, the less likely a skiller will go there.

A pvmer would use a swag bag to bank more dragon bones, but only for double or triple bone drop.

Why would I catch fish that heal 22 hp and only bring a bit more gp then say tuna potato?

Tuna potato i can easily make with tuna, sweetcorn, butter and potato and that heals 20 hp. Rocktails were not risky to get and healed 22 and also a hp boost.

But not many would fish rocktails in the wild, and so the supplies would be less if they skillers did not fish them, making them expensive to buy. You know what else boosts hp? Saradomin brew.

So the fish in wild has to do more then heal +2 more then tuna potato and has to do more then boost hp for people to pay the gp for it.

10-Jan-2014 21:17:38

Norne
Jan
fmod Member
2012

Norne

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Following this logic:

Armadyl armor should be dropped by chickens also

Bandos armor should be dropped by goblins also

Barrows armor should be dropped by ghosts also

Chaos Elemental should also be in a separate room in Taverly Dungeon

common theme: They all involve risk. Without risk, they lose value.

*facedesk*


Indeed, that was a facedesk worthy comment from you in my mind...I suppose I also think bronze daggers should hit 99 in your mind? Please...




(¯`·.·´¯) (¯`·.·´¯)«¬•¤¤•¬».,„¸¸„,.«¬•¤¤•¬».,„¸¸„,.«(¯`·.·´¯) (¯`·.·´¯)
`·.¸(¯`·.·´¯)¸ .·„,.«¬•¤¤•(¤†‡ Mist Rising:‡†¤)•¤¤•¬».`·.¸(¯`·.·´¯)¸ .·
×°× ` ·.¸.·´ װ׫¬•¤¤•¬».,„¸¸„,.«¬•¤¤•¬».,„¸¸„,.«¬×°× ` ·.¸.·´ ×°×
"When history witnesses a great change, Razgriz reveals itself... first, as a dark demon. As a demon, it uses its power to rain death upon the land, and then it dies. However, after a period of slumber, Razgriz returns, this time, as a great hero"

10-Jan-2014 21:17:56 - Last edited on 10-Jan-2014 21:18:59 by Norne

Lord G Rahl

Lord G Rahl

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this whole incentive also creates a giant placebo effect in case you guys haven't already figured it out... even if the expected amount of skillers and pvmers aren't immersed in the new wilderness. There will still be more pkers entering with the mentality there will be skillers and pvmers to kill anyways, or even inexperienced pkers. This will mean more pkers running into each other leading to more player interaction than expected. So no to what mist said earlier it won't just be munchkin skillers being tossed around and killed to revive the wilderness. Secondly, pkers with skills/stats will be competing against each other for demi bosses/bosses and resources with each other regardless or not whether "skillers and Pvmers" join in or not.


and then the pkers looking to kill skillers will stop going to wild, and the pkers looking to kill those that kill skillers will stop going, and the small groups looking to kill pkers will stop going.

10-Jan-2014 21:19:17

whyruhiding

whyruhiding

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If there's one thing I dislike about RS it's having to go into the wilderness...So I hope you don't make it that much worth it for skillers to go there, especially not the exp rates.
If you dont go into the wilderness then dont go in it lol.... Also its not increasing xp rates..


How do you know? They added NMZ without any mention of exp rates and it turned out to be the best exp in game. If they make those noted logs or whatever stuff the best exp in-game I'll feel forced to go there.


Cuz their not adding new content if you didnt read properly, they're expanding already in game content.. Try and read lol......

10-Jan-2014 21:19:30

Team Skull
Aug Member 2008

Team Skull

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Following this logic:

Armadyl armor should be dropped by chickens also

Bandos armor should be dropped by goblins also

Barrows armor should be dropped by ghosts also

Chaos Elemental should also be in a separate room in Taverly Dungeon

common theme: They all involve risk. Without risk, they lose value.

*facedesk*


Indeed, that was a facedesk worthy comment from you in my mind...


And your spiteful attitude as of recent (being a representative of Jagex, after all) makes me want to facedesk.

Your relevant point?
"Revenge...is like a rolling stone, which, when a man hath forced up a hill, will return upon him with a greater violence, and break those bones whose sinews gave it motion."- Jeremy Taylor

10-Jan-2014 21:19:48

Formerly Joy

Formerly Joy

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"Finally, a lot of you have been asking us to add revenants which we would love to do, the question we need you to answer is what do they drop?"

If I remember correctly this topic was briefly touched up on the PvP worlds disuccion? It was mentioned that PvP armor and weapon sets could be re-added if desired. I would love to see degradable PvP gear. Although, maybe a little less tedious to obtain rarity wise? The items came at a large price only to later break!

I'm looking forward to gearing up to PK once again. :P


do we get to enjoy the pk vids with the music and the editing and stuff again? :>


Yes, I will be uploading the content to my channel. Thanks for the notice! Hopefully the videos can include...DEGRADABLE PVP ARMORS/WEAPONS! ;)

10-Jan-2014 21:19:50 - Last edited on 10-Jan-2014 21:20:14 by Formerly Joy

Discomint
Apr Member 2022

Discomint

Posts: 1,388 Mithril Posts by user Forum Profile RuneMetrics Profile
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this whole incentive also creates a giant placebo effect in case you guys haven't already figured it out... even if the expected amount of skillers and pvmers aren't immersed in the new wilderness. There will still be more pkers entering with the mentality there will be skillers and pvmers to kill anyways, or even inexperienced pkers. This will mean more pkers running into each other leading to more player interaction than expected. So no to what mist said earlier it won't just be munchkin skillers being tossed around and killed to revive the wilderness. Secondly, pkers with skills/stats will be competing against each other for demi bosses/bosses and resources with each other regardless or not whether "skillers and Pvmers" join in or not.


and then the pkers looking to kill skillers will stop going to wild, and the pkers looking to kill those that kill skillers will stop going, and the small groups looking to kill pkers will stop going.


what about pkers competing against each other for top resources/monsters? will that die out? if it's providing a steady 1mill gp++/hour??? there will always be players competing for this whether it's a skiller pvmer or pker

10-Jan-2014 21:21:21

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