Most of the ideas are okay, a few don't like so much but let the poll decide. But I have a quick request. If you're going to make ents drop noted logs and such, could the level match the tier of logs? I really don't want people quick killing lv50 yew ents for 10 noted yews every minute while I'm here cutting a yew tree getting a log every 10 seconds. Maybe something like:
Normal logs(Common 1-3, uncommon 4-6, rare 7-12) : Ent (lv10) - 15 hp, max hit 2
Oak logs(Common 1-3, uncommon 4-8, rare 9-12): Oak Ent (lv22) - 26 hp, max hit 4
Willow logs(Common 3-5, uncommon 6-9, rare 10-15): Willow ent(lv36) - 39hp, max hit 6
Yew logs (Common 1-2, uncommon 3-5, rare 7-10): Yew Ent(lv75) - 65hp, max hit 9
Magic logs (common 1, uncommon 2-3, rare 4-6) Magic Ent(lv97) - 79hp, max hit 16
Of course the numbers are just random things, you guys can do the right calculations for levels, hp, max hit, def, ect. Oh and possibly make it so the player can't really choose what ent he wants, more like it's based on their woodcutting level i.e.: higher it is the better chance of better ents, but yew ent is capped at 15% chance rate and mage ent is capped at 7.5% chance rate. (Sorry I just don't want mage logs to become 500gp, because then there will be a horrible inflation because of alch bots just alching magic longbows and making double profit.
For all your potassium needs.
11-Jan-2014 03:06:24