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Dev Blog: Rejuvenate the wildy Thread is locked

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Norne
Jan
fmod Member
2012

Norne

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Most of the skilling rewards reward the player with the items in a noted or stackable form... smh...


Neither the fishs nor the resource area are noted either, two key parts of this "revival".



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"When history witnesses a great change, Razgriz reveals itself... first, as a dark demon. As a demon, it uses its power to rain death upon the land, and then it dies. However, after a period of slumber, Razgriz returns, this time, as a great hero"

10-Jan-2014 20:44:58 - Last edited on 10-Jan-2014 22:46:25 by Norne

odin the g0d

odin the g0d

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I really liked all of the ideas, and thats a first! good job!

One suggestion: People who like free to play pking, will often (and after this update more than ever) find an empty wilderness. Because there are only 2 F2P worlds maybe these worlds can be really free to play (meaning you don't have to be a member to play them). With only a capacity of 4.000 players you won't lose extra players**** contraire, many peope don't want to pay for 2007, even if they desire to play it, because they simply don't know if their experience will be the same (assuming they are players who return for the nostalgia). Mutually current members will be in a full wilderness when they want to F2P pk gain/gain for all parties!

Reconnecting

10-Jan-2014 20:45:09 - Last edited on 10-Jan-2014 20:46:37 by odin the g0d

odin the g0d

odin the g0d

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The only skilling thing I like in this blog is the thieving chest and the new fish. Say no to skilling in the wilderness. Baiting skillers to die to maxed pkers is the dumbest thing Ive ever heard.


People that think like this are the ones that are killing the game.
Skillers have a greater chance of surviving than most think. We have like 70 worlds. There's like 20 different locations of resources. You combine that and the chance for a skiller to make really good profit is quite high.

Both those who skill and those who kill benefit equally.

I completely agree with you McGee, not only is he wrong about it not being good for skillers, second of all this wouldn't hurt anyone, skillers can still choose to not go to the wilderness, why vote no to something that doesn't affect you in the slightest?? I don't understand people think like that.

10-Jan-2014 20:45:56

EncoreShot

EncoreShot

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I support all of your ideas Jagex except for revenants. Adding revenants on top of all these wonderful ideas on this thread would make the wilderness too crowded and messy. Leave revenants outside the wilderness, maybe in some dungeon or something.

10-Jan-2014 20:45:58

Capt McGee

Capt McGee

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So I spend 30 min in the wild to get a stack of 30 magic logs only to be pked and lose my logs? I would pass. Noted won't entice me to the wild.

And I won't waste time to get a swag bag that can only be used in the wild and when I get killed I have to go get another swag bag.

Heck, most players to get the rune essence pouches go to dimension abyss where it is one vs one to get the pouches. And they only use pouches because they are not risking dying very often.


Your loss. I know I'll be skilling, PvMing, and PKing. Risk is totally worth it and adds a new dimension of fun into the game. SKyrim sounds like a game for you ;)
Everything stated here is forwarded from a major corporation. Nothing here is my opinion. Enjoy your salad.

10-Jan-2014 20:46:02

Capt McGee

Capt McGee

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Most of the skilling rewards reward the player with the items in a noted or stackable form... smh...


Good way to motivate me to change my vote, telling me to suck your hand definitely si a game changing argument...not.


Lol what? Smh means *Shake My Head*... People these days... smh...
Everything stated here is forwarded from a major corporation. Nothing here is my opinion. Enjoy your salad.

10-Jan-2014 20:47:23

BW
Oct Member 2021

BW

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I just hope they think carefully before implementing the swag bag. If a pker kills a person who has armor and all of their inventories spaces and their swag bags filled with rune ore, then the drop stack would have 60+ items. The items on top would completely cover the stuff on the bottom and you would have to keep picking up stuff and dropping them to get at the stuff at the very bottom. This is on top of having only a 1 minute time limit before your stuff appears to everybody. I suggest that when a player with a swag bag is killed, the loot in the swag bag should be dropped in a separate pile so that picking up the loot would be less of a hassle. In addition, I think the swag bag pile should have a 2 minute time delay before it appears to everybody so that players can have more time to loot their valuables and put them in their own swag bags.

10-Jan-2014 20:47:46

Poco

Poco

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I'll be personally voting no to all the "push skillers into the wilderness". Skillers (Fishers, woodcutters etc) have no chance at all against a pker, and brining "armor and weapons" wont change that - a dedicated pker will have food and supplies that a skiller can not bring if they want to actually skill. Bosses I have no issue with, PvM'ers would at least stand a mild chance - but a fisher who a handful of sharks tops? No.

Oh and sharks would be damaged if you put a better fish in..


The whole point is to reward skillers who like to risk. It's not like they have to skill in the wildy.

10-Jan-2014 20:48:18

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