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After rethinking this update, ive come to the conclusion that its not going to work. the wilderness is awesome the way it is, why change it? This is old school runescape, lets stick to the old school theme.
Here are very simple ways that bring more people to the wild
1) Buff KBD, red dragon drop rates, include dragon pickaxe drop from K*D
2) Buff monsters roaming wild
3) add more rune rocks
4) Add a mini boss that spawns in various locations that has a chance of dropping dragon pickaxe and food that heals 22 in noted form(like 50 noted Cursed Sharks(heals 22)).
5) leave skilling OUT of the wilderness. Its a place for pkers, not skillers. There is no incentive for a skiller to skill for a few extra resources when they can easily die instantly.
Thats all that needs to be done. seriously. changing the entire wild just to bring people to it is NOT a good idea. Im sorry jagex. 2007 is great the way it is, I think this update will do more harm than good.
You understand that 99% of the skillers won't go to wild for few extra resources. Most saying good idea jagex don't understand this.
Could Jagex entice skillers to the wild? Yes.
Faster resource gathering. I get 3 or 4 ores or logs per swing of pick axe or hatchet.
I get double or triple dragon bones drop per kill of a dragon with a tradable swag bag, that allows me to gather more bones and hides per trip.
I gather fish that people buy for lots of gp, thus making risk vs reward something to entice me.
Nontradable could be converted to a crystal item that gives me the ability to gather resources in the wild at 3 or 4 times the rate for an hour or 2. Such an item need to be used and then the ability will last 1 to 2 hours.
I would not risk gathering resources with such an item and risk loosing an item that might cost me 300k. So if the item is common, say for a fire cape drop, the pker would get 20 crystals to sell, and I could buy the item for 10k?
10-Jan-2014 20:38:22