Forums

Dev Blog: Rejuvenate the wildy Thread is locked

Quick find code: 380-381-35-65435515

menacemenace

menacemenace

Posts: 20,291 Opal Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
I feel like the wilderness skillers are still going to be heavily disadvantaged. This update will encourage more combat-related players to enter the wilderness than it will skillers, creating a LOT more potential threats for the skillers while having little to nothing to defend themselves with. Maybe do something where if your stats are below a certain number (less than 100 strength/mage/range bonus for example) you get an hp or defense boost or something, to give the skillers a fairer chance at surviving.


The skillers reward is higher exp rates/ better cash incentives than outside of the wilderness, that is the only reason they would ever enter the wilderness should the updates occur. They are meant to be disadvantaged, plus that's the biggest idea of these updates; encouraging more combat-related players to enter the wilderness, after-all, it is a place of combat.

10-Jan-2014 17:59:01

Capt McGee

Capt McGee

Posts: 4,269 Adamant Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Removing worlds would directly, negatively effect skillers, pvmers and slayers in one big swoop.

So don't.


Totally agree. Skills must have decent odds of making it out alive with good profit/gains.
Everything stated here is forwarded from a major corporation. Nothing here is my opinion. Enjoy your salad.

10-Jan-2014 17:59:33

D-Block

D-Block

Posts: 17,856 Opal Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Original message details are unavailable.
Original message details are unavailable.
Original message details are unavailable.


IDK, I'd support making it drop it less frequently though. Maybe 1/10k odds from kbd, more common from the ones in the Wildy.


Then you'll end up with why Chaos elemental is dead content. Its best drop is the D2h. Kalphite Queen drops it too, is a harder boss, and drops it less frequently, but since it's in a safe zone, most D2h came from KQ.

If any boss monster is to be successful in the wilderness, its unique drop cannot be put on another boss monster that's in a safe area.


If KBD is in a dangerous area though, it will probably become dead content. I don't see anything wrong with Chaos Elemental having a much higher/better chance of dropping the pick than the K*D


KBD requires Dragonfire shield/anti-dragon shield and also has the Visage on its drop table. It can also be killed for slayer xp with the black mask boost.

Chaos Elemental doesn't. Chaos ele is also close to a teleport.
There will still be tradeoffs, but if KBD is in a safe zone, its benefits will far outweigh any other boss in the wilderness.


I know what you're saying and it does make sense but I think it would end up making the KBD more irrelevant personally. Maybe make it impossible to teleport out of the lair so if you were to get a drop, you would still have to go through the Wilderness to get out with it. And could potentially put something else there that would lure pkers in the area(outside his lair ect) Just brainstorming random ideas.
Vita non est vivere sed valere vita est.

10-Jan-2014 18:01:52 - Last edited on 10-Jan-2014 18:05:46 by D-Block

day day day

day day day

Posts: 21 Bronze Posts by user Forum Profile RuneMetrics Profile
I think this is my first time ever posting on the forums, mostly because I assume other people put feedback for the community and my say isn't much needed... But the moment I saw this I just had to tell you my feedback, and that is how much I love you, seriously.

I have already recommended friends back into this game and with updates like these, I will continue to do so.

In the mean time, I will be creating a new account/pure so I have both a main and pure to pk on. :)

Oh, and as for resources, I will also be using that to my advantage too. I am a big fan of PvM/skilling so even though I might get pk'd, it'll still make the game fun, and I will be geared to fight back!

10-Jan-2014 18:02:44

Vape Indica

Vape Indica

Posts: 72 Iron Posts by user Forum Profile RuneMetrics Profile
this is the best update you could ever do ....well done im impressed my faith in jagex has been restored and deffinatly get rid of that ditch lol i love people attempting to lure me and talking them into buying my items at high prices :) )

10-Jan-2014 18:08:02

Capt McGee

Capt McGee

Posts: 4,269 Adamant Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.

I know what you're saying and it does make sense but I think it would end up making the KBD more irrelevant personally. Maybe make it impossible to teleport out of the lair so if you were to get a drop, you would still have to go through the Wilderness to get out with it. Just brainstorming random ideas


I understand where you're getting at too, but safe zone boss versus pvp area boss clearly doesn't work as seen with Chaos Elemental vs Kalphite Queen. Safe zone is an instant win over a pvp zone for a boss.

KBD has a better overall drop table, mostly single-way combat when getting there/escaping, and can be a slayer task to kill quickly with black mask boost.

Chaos elemental is in multi-pvp zone, worse drop table, and requires bad food (stew so you cant be disarmed by the elemental). Its only benefit is a teleport nearby.

We've seen how a boss that drops a rare in pvp zones competes to a boss that drops the same items in a safe zone that's more difficult to battle and at a less frequent drop rate. The more difficult boss and less frequent drops still beat the pvp boss because of the safe zone alone.
Let's not make the same mistake twice.
Everything stated here is forwarded from a major corporation. Nothing here is my opinion. Enjoy your salad.

10-Jan-2014 18:08:12

Quick find code: 380-381-35-65435515 Back to Top