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Dev Blog: Rejuvenate the wildy Thread is locked

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Discomint
Apr Member 2022

Discomint

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Okay, count me in as voting a firm, emphatic NO! to the 'No teleports from King Black Dragon' idea.

I'm not a PVP'er, but I've had enough experience with them to know how they think. If you force players to leave KBD's lair 'the hard way', the PVPers will just camp outside and attack.


Sounds like legitimate military tactics to me lol...


here's a solution make 3 escape tunnels in kbd lair to go to after finished trip so pkers will have no idea where they went!

15-Jan-2014 18:35:33

Maxed Alpha

Maxed Alpha

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Welcome to wilderness today.


Main and Zerk Edge PK'ing (high lvl pk) is dead today.

Pure PK'ing (low lvl pking) is only "half-living."

Peoples running around waiting all day in a
dead wilderness
with chaps and rune arrows risk. (nothing more)
When finaly some legit players want to fight eachother, the rushers potting up preparing to Pj-rush.
And i promise... 50% of edge wilderness population is doing that. (or more)

But hey. Nothing wrong with rushing, and aswell I guess you wont remove the pj timer either.

But what about concidering 10 secounds timer after both players in the fight have attacked eachother one time each.
Then 10 secound counts down.
After the 10 secounds Pj will work as usual,
except PJers can atleast not get loot from it.


I promise, if you ask any PK'er about why they quit runescape or why wilderness is dying, its all becouse of non risking pjers and rushers.

Becouse they are making wilderness non-profitable for their own good.

I am not saying you should bring a permanent PJ timer as in pvp, becouse pvp timer sucks.
Only makes it raggable.

But just a start timer such as 10 secounds count down when BOTH agreed to fight, and both have made one move each on eachother.


Go pk elsewhere where it's inconvenient for pjers to spread their disease on...


And I guess Capt McGee is one of the a rushers.

15-Jan-2014 18:36:04

Philphish

Philphish

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Or he realizes there's more to pking than just hugging banks in edgeville/on PvP worlds?

The purpose of this update is to give people incentives for actually exploring the deep, dangerous parts of the wilderness.

15-Jan-2014 18:38:36

Capt McGee

Capt McGee

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And I guess Capt McGee is one of the a rushers.


PvP isn't even worth my time in its current state. Looking forward to the wildy rejuvenation.

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Or he realizes there's more to pking than just hugging banks in edgeville/on PvP worlds?

The purpose of this update is to give people incentives for actually exploring the deep, dangerous parts of the wilderness.


Glad to see somebody here knows the objective of this update.
Everything stated here is forwarded from a major corporation. Nothing here is my opinion. Enjoy your salad.

15-Jan-2014 18:41:41

Capt McGee

Capt McGee

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Okay, count me in as voting a firm, emphatic NO! to the 'No teleports from King Black Dragon' idea.

I'm not a PVP'er, but I've had enough experience with them to know how they think. If you force players to leave KBD's lair 'the hard way', the PVPers will just camp outside and attack.


Sounds like legitimate military tactics to me lol...


here's a solution make 3 escape tunnels in kbd lair to go to after finished trip so pkers will have no idea where they went!


I was thinking of when you pull the teleport lever, you get teleported to a random wilderness portal.

Although what would be better is remove the teleport lever and add a dungeon that begins where the poison spiders are. There could be multiple entrance and exit-ways. The higher agility level a player has, the better escape/entrance they can take.
Everything stated here is forwarded from a major corporation. Nothing here is my opinion. Enjoy your salad.

15-Jan-2014 18:51:48 - Last edited on 15-Jan-2014 18:56:19 by Capt McGee

Ac King Chri

Ac King Chri

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i really think u shouldnt have all green dragons a multi combat area if u look all green dragons are in the wild if all are multi combat there goes the green hides for crafting. i think you should leave the lower lvl green dragons non multi combat

15-Jan-2014 19:05:47

Philphish

Philphish

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if we're talking about dungeons, I would kinda prefer if the revs were in a dungeon underneath the graveyard rather than scattered around outside it

like a little network of catacombs you access by a hidden door on some gravestone

and on that note, I've always wondered why the underground portion of the wilderness wasn't extended past the air obelisk :P it would have been really cool if there was a series of tunnels connecting various locations

I'm assuming adding dungeons like that would take a really long time, tho

15-Jan-2014 19:09:38 - Last edited on 15-Jan-2014 19:11:23 by Philphish

Capt McGee

Capt McGee

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and on that note, I've always wondered why the underground portion of the wilderness wasn't extended past the air obelisk :P it would have been really cool if there was a series of tunnels connecting various locations


That sounds really neat tbh.
Everything stated here is forwarded from a major corporation. Nothing here is my opinion. Enjoy your salad.

15-Jan-2014 19:15:00

D-Block

D-Block

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if we're talking about dungeons, I would kinda prefer if the revs were in a dungeon underneath the graveyard rather than scattered around outside it

like a little network of catacombs you access by a hidden door on some gravestone

and on that note, I've always wondered why the underground portion of the wilderness wasn't extended past the air obelisk :P it would have been really cool if there was a series of tunnels connecting various locations

I'm assuming adding dungeons like that would take a really long time, tho


I really like this idea. Could maybe even put more monsters in it that were in the chaos tunnels like mummies ect.
Vita non est vivere sed valere vita est.

15-Jan-2014 19:29:22

Big Noob xD

Big Noob xD

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Its not all about edgeville...there are alot of pkers who enjoy to hang around at mage bank or somewhere else in single areas.
Pls dont bring up any of those 10 sec timer ideas because thats what ****d up single pking in the first place.

15-Jan-2014 19:31:43

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