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Dev Blog: Rejuvenate the wildy Thread is locked

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P E A C E
Jun Member 2022

P E A C E

Posts: 3,720 Adamant Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Might be to little to late for my feedback:

- New Fish: Puffer Fish.

- 'Swag Bag' Name: Pillage Pouch?

- Onyx Bolt Tips: These have primarily been suggested for Red Dragons but I'd welcome them to other drop tables as well as the High Level Thieving Chests.

- Onyx Bracelet: Would welcome it to any drop tables, however just the Red Dragon and the Demi/Bosses with a decent bit of rarity would be nice.

- Red Dragons: Someone mentioned having the Island act as a Guilded Alter for bones buried there which sounds pretty solid to me.

- Low Level Creatures: I'd like to see improved drops with thing like Chaos Druids(Noted herbs w/ chance at better ones and higher level bolts) or utility drops on 'Training' Creatures(Food + Potions)

- Ents: Really like these but will agree with other on chance at nests and single seeds.

- Mage/Range Shield: While these shield will be welcomed, I would have to agree with others, they should be slightly better than the Obby Shield due to what is required to make them. These might seem abit OP but :/
Suggested Stats: +7-12 Accuracy(Negatives for other styles)
Ranged: +20-30 Mage Defence and +50-70 Ranged Defence, 0 Melee
Magic: +10-15 Mage Defence and Obby Shield Melee Defence, 0 Range
Damage: +10% Range/Mage Damage(slightly higher than what the Obby gives to Melee)

- Limiting Worlds: I am Against this, I'd be okay with the removal of 5-10 worlds before I'd be okay with this only being in ~10 worlds.

- Single-Way: Personally I'd prefer not to allow interruptions, but I can understand the Idea behind it.

- PvP Armour/Weapon: I wouldn't want new equipment to be released however I'd be okay with Upgrades to existing items.

I like these ideas

15-Jan-2014 17:40:25

Darelzel

Darelzel

Posts: 3,592 Adamant Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Revs should only be in a cave or a certain area only.. they use to be so annoying when they roamed wild everywhere especially if you are going somewhere to fight someone and you happen to run into a rev first, they were insanely op.


When was this? I don't recall a time when there was both PVP and Revenants in the surface-world Wilderness.

Revenants were introduced as a means of keeping the Wilderness a dangerous place even without surface-world PVP (after Wilderness PVP had to be removed due to it being abused by rulebreakers). When surface-world PVP returned in 2011, the revenants were moved to a cave and no longer appeared on the surface.

So aside from that cave, I don't think a PVP was ever interrupted by a revenant. Lots of other activites were, though -- skilling, gatherings for PVP mini-games such as Stealing Creation and Clan Wars, penguin chasing, and such. But not PVP.

15-Jan-2014 17:57:38

Darelzel

Darelzel

Posts: 3,592 Adamant Posts by user Forum Profile RuneMetrics Profile
Okay, count me in as voting a firm, emphatic NO! to the 'No teleports from King Black Dragon' idea.

I'm not a PVP'er, but I've had enough experience with them to know how they think. If you force players to leave KBD's lair 'the hard way', the PVPers will just camp outside and attack. It's the PVP'ers who will end up getting the loot, and NEVER the one who actually faces the King Black Dragon.

Without teleports, a player's chances of getting the loot from the KBD's lair to somewhere safe outside of the Wilderness are as good as an ice cube's chances of surviving on the sun. In other words, there is NO WAY that PVPers are going to let it happen. If you remove the teleports from the KBD's lair, then you might as well remove the loot as well, because KBD, from that point on, will only be worth doing for XP and bragging rights.

So don't even consider removing the teleport.

15-Jan-2014 18:03:43

Capt McGee

Capt McGee

Posts: 4,269 Adamant Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Okay, count me in as voting a firm, emphatic NO! to the 'No teleports from King Black Dragon' idea.

I'm not a PVP'er, but I've had enough experience with them to know how they think. If you force players to leave KBD's lair 'the hard way', the PVPers will just camp outside and attack.


Sounds like legitimate military tactics to me lol...
Everything stated here is forwarded from a major corporation. Nothing here is my opinion. Enjoy your salad.

15-Jan-2014 18:07:18

Maxed Alpha

Maxed Alpha

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Welcome to wilderness today.


Main and Zerk Edge PK'ing (high lvl pk) is dead today.

Pure PK'ing (low lvl pking) is only "half-living."

Peoples running around waiting all day in a
dead wilderness
with chaps and rune arrows risk. (nothing more)
When finaly some legit players want to fight eachother, the rushers potting up preparing to Pj-rush.
And i promise... 50% of edge wilderness population is doing that. (or more)

But hey. Nothing wrong with rushing, and aswell I guess you wont remove the pj timer either.

But what about concidering 10 secounds timer after both players in the fight have attacked eachother one time each.
Then 10 secound counts down.
After the 10 secounds Pj will work as usual,
except PJers can atleast not get loot from it.


I promise, if you ask any PK'er about why they quit runescape or why wilderness is dying, its all becouse of non risking pjers and rushers.

Becouse they are making wilderness non-profitable for their own good.

I am not saying you should bring a permanent PJ timer as in pvp, becouse pvp timer sucks.
Only makes it raggable.

But just a start timer such as 10 secounds count down when BOTH agreed to fight, and both have made one move each on eachother.

15-Jan-2014 18:12:36

Capt McGee

Capt McGee

Posts: 4,269 Adamant Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Welcome to wilderness today.


Main and Zerk Edge PK'ing (high lvl pk) is dead today.

Pure PK'ing (low lvl pking) is only "half-living."

Peoples running around waiting all day in a
dead wilderness
with chaps and rune arrows risk. (nothing more)
When finaly some legit players want to fight eachother, the rushers potting up preparing to Pj-rush.
And i promise... 50% of edge wilderness population is doing that. (or more)

But hey. Nothing wrong with rushing, and aswell I guess you wont remove the pj timer either.

But what about concidering 10 secounds timer after both players in the fight have attacked eachother one time each.
Then 10 secound counts down.
After the 10 secounds Pj will work as usual,
except PJers can atleast not get loot from it.


I promise, if you ask any PK'er about why they quit runescape or why wilderness is dying, its all becouse of non risking pjers and rushers.

Becouse they are making wilderness non-profitable for their own good.

I am not saying you should bring a permanent PJ timer as in pvp, becouse pvp timer sucks.
Only makes it raggable.

But just a start timer such as 10 secounds count down when BOTH agreed to fight, and both have made one move each on eachother.


Go pk elsewhere where it's inconvenient for pjers to spread their disease on...
Everything stated here is forwarded from a major corporation. Nothing here is my opinion. Enjoy your salad.

15-Jan-2014 18:21:21

Ghosttalon
Oct Member 2020

Ghosttalon

Posts: 6,596 Rune Posts by user Forum Profile RuneMetrics Profile
K/D = people doing whatever they can to get easy kills, while also doing their damnedest to avoid death.

You even hear noobs (mostly in f2p) in RS3's world event making the equivalency that 'k/d = "respect" ' even though we know how messed up combat has been in the world event. It's foolish and it takes away from the fun we had in wildy back in the day.

No to K/d. No to wildstalker helmets**** hi-scores and all the rest of it. Have fun. Kill people. Score loot. But we don't need bogus statistics for ill-informed people to make a big deal out of, like they mean something, mucking up the works. Truly talented pvp'ers did not need a number to tell them they were good at it.


The single, most important goal here should be revival of the area and content in that area. Put some thought into what effects various features will have on that goal -- positive AND negative.

15-Jan-2014 18:33:49

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