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Dev Blog: Rejuvenate the wildy Thread is locked

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[#5YEFS03WM]

[#5YEFS03WM]

Posts: 27 Bronze Posts by user Forum Profile RuneMetrics Profile
Mat K, Do you think the PVP and wilderness will be divided too much that the wilderness wont be as active as it should be? IMO I think the PVP has taken a hit on the wilderness as no1 wants to team pk anymore like they use to at 19 ports and 50 ports ect.

15-Jan-2014 14:59:54

EKIA

EKIA

Posts: 86 Iron Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
No please don't limit the worlds it'd get far too crowded.
Yes, give players a higher priority over NPC's in single combat.
Call the swag bag the "loot bag"


We have less than 10 wilderness worlds now and they're pretty much dead...

15-Jan-2014 16:14:50

Maxed Alpha

Maxed Alpha

Posts: 78 Iron Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Quick question guys, would you like a Kill/Death ratio available for you to see?


This would be very awesome!

But, how about we could have a very very little risk system beside the items we already risk.
Just for the
1 item ragging
problem, like
10k cash tax
to enter the wilderness (inspired by Crucible in pre-eoc when you needed 150k cash to enter)

Thats atleast something. And its absolutely not too much!

please leave feedback on this mini extra risk. :)

15-Jan-2014 16:21:13

Dark_Sayajin

Dark_Sayajin

Posts: 1,849 Mithril Posts by user Forum Profile RuneMetrics Profile
Once again... Pkers.. Ugh. My favourite green drag spot (my only green drag spot) is gonna be made multi when this goes live, nice.

I think rejuvenating the wildy sounds excellent, but please don't make it ONE HUNDRED percent pk orientated. It ruins the game for non pkers when the whole wildy is just for pkers, yes you're making skilling things/buffing up drops but guess what? If say KBD we cant tele out, we go out after a trip and a pk clan is waiting outside, we have no supps, dropped. No point. No one goes bosses/skilling. Your 'new content' dies.

In attending to pkers, you ignore the other (and bigger community) of PvMers. Yeah we got GWD and we'll be getting demi bosses or proper bosses etc, but guess what? Again if we're in mid fight with said boss, and a pking clan comes and ice barrages all of us = dead. Pkers win, boss isn't killed. I took one look at that article, and first of all I realised it was aimed directly at pkers. Why have bosses at all? Why not have different pk minigames and put the bosses outside wildy? Or, make it safe! When we go to these bosses *say in a cave or something* it's SAFE and we can't get pked. Even give us the opportunity to be able to tele out, just like in KBD (oh wait you want to take that away, yet isn't that what teleblock is for?).

By the sounds of it it'll be easy as hell at the moment. I'll get my stats and go pking, make bank again and again and then just burn the cash on skills. Forget PvM. Oh wait, I don't want to. Because PvM is not only better but the community is. PvP has ALWAYS been full of DDosers(staking/fighting in wildy), RWTers (Dicing etc, most of em were pkers) and generally unpleasant people.

Yesterday right I was at my green dragons spot, Carralanger tele, run north, its there. I'm there, just started my trip right. TWO kids in full ahrims, whips, all sorts, come at me. With ice barrage. My gear? Torso, f cape, rune platelegs and whip. I had full prayer and they weren't smiting. I protected item.

15-Jan-2014 16:50:07

Dark_Sayajin

Dark_Sayajin

Posts: 1,849 Mithril Posts by user Forum Profile RuneMetrics Profile
So I protect item, and the WHOLE time these kids are freaking out about how cool they are. I'm like 107 cb and they were like 118... I was like 'you're going to get nothing rofl' and they were ice barraging me, while i was eating my 5 monkfish i take a trip. They ice barraged me about 10 times, hybing and all sorts. What did they get? My anti dragon shield.

So I hop, and go back. Some level 90 odd pure comes along, same stuff, only he takes a lot longer to kill me. Again on the floor laughing about how cool he is. Probably 12 irl. So he kills me and this time I lose my climbing boots. I like going greens because its an empty spot most of the time and its a definite stream of income as opposed to barrows/bosses etc.

The idea of bringing out bosses just so that we can get pked or 'get lucky' and run all the way from what, level 50 wildy? To edge? Doesn't work for me. Think it seriously needs changing.

Edit: InbeforeIgetflamedfortellingithowpkersare

15-Jan-2014 16:50:14 - Last edited on 15-Jan-2014 16:53:27 by Dark_Sayajin

Capt McGee

Capt McGee

Posts: 4,269 Adamant Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Original message details are unavailable.
Quick question guys, would you like a Kill/Death ratio available for you to see?


This would be very awesome!

But, how about we could have a very very little risk system beside the items we already risk.
Just for the
1 item ragging
problem, like
10k cash tax
to enter the wilderness (inspired by Crucible in pre-eoc when you needed 150k cash to enter)

Thats atleast something. And its absolutely not too much!

please leave feedback on this mini extra risk. :)


This isn't a mini-game. Stop with that crap about having to pay to visit a part of the game...
Everything stated here is forwarded from a major corporation. Nothing here is my opinion. Enjoy your salad.

15-Jan-2014 16:50:38

Agaard

Agaard

Posts: 785 Gold Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Original message details are unavailable.
Original message details are unavailable.
Quick question guys, would you like a Kill/Death ratio available for you to see?


This would be very awesome!

But, how about we could have a very very little risk system beside the items we already risk.
Just for the
1 item ragging
problem, like
10k cash tax
to enter the wilderness (inspired by Crucible in pre-eoc when you needed 150k cash to enter)

Thats atleast something. And its absolutely not too much!

please leave feedback on this mini extra risk. :)


This isn't a mini-game. Stop with that crap about having to pay to visit a part of the game...


Then you will need at least 150 quest points to enter in the Wilderness, regard of this zone will have the best resources of the game.

15-Jan-2014 17:02:02

Capt McGee

Capt McGee

Posts: 4,269 Adamant Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Original message details are unavailable.
Original message details are unavailable.
Original message details are unavailable.
Quick question guys, would you like a Kill/Death ratio available for you to see?


This would be very awesome!

But, how about we could have a very very little risk system beside the items we already risk.
Just for the
1 item ragging
problem, like
10k cash tax
to enter the wilderness (inspired by Crucible in pre-eoc when you needed 150k cash to enter)

Thats atleast something. And its absolutely not too much!

please leave feedback on this mini extra risk. :)


This isn't a mini-game. Stop with that crap about having to pay to visit a part of the game...


Then you will need at least 150 quest points to enter in the Wilderness, regard of this zone will have the best resources of the game.


Are you completely forgetting this is a PvP zone? The fact that players make up how dangerous the environment is, is why the best resources are offered there. Quite sad seeing people trying to ruin such a great update with hogwash...
Everything stated here is forwarded from a major corporation. Nothing here is my opinion. Enjoy your salad.

15-Jan-2014 17:13:57

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