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Dev Blog: Rejuvenate the wildy Thread is locked

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Sk8r Dan Man
Feb Member 2013

Sk8r Dan Man

Posts: 374 Silver Posts by user Forum Profile RuneMetrics Profile
Great ideas! Here are my thoughts.

Monsters
Why beef up existing creatures to higher level versions? I don't think anybody trains on bandits, dark warriors, or rogues anyway, so what's the point? It could make things more interesting, sure, but it also could deter more people from bothering with them, unless there's a good reward.

Maybe creatures in the wilderness could have better rare drop table rates, like from the ring of wealth.

The high hp low def creature idea could get people out there, but the risk is too low to draw pkers unless you need decent armor also (sorry 1def pures).

PvP wilderness God Wars Dungeon sounds cool, as long as the drops are worth it, but I can only imagine Aviansies and Spiritual Magi being killed there. This could also serve as an alternative way in and out of the actual God Wars Dungeon, perhaps with a certain agility level.

Red dragons do need better drop tables, as long as they're still not as good as black dragons, or black dragons should be boosted as well.

I like the idea of making the green dragon territory multi-combat, but this will make cannoning green dragons far too effective, so I'm not sure I'm on board with it.
I also think there should be a nonwilderness single combat place for players to slay green dragons for slayer tasks. Perhaps one or two dragon spawns in Elvarg's lair, after the Dragon Slayer quest would be good. It's a remote area with fewer to kill, but a safer alternative to the wilderness.

Single way combat
Players should still be able to attack each other in single way combat, even if one of them is being attacked by a monster. Likewise, monsters should still be able to attack players that are in combat with other players. This would be a good alternative to making green dragon areas multi-combat.

Continued below…

16-Jan-2014 10:40:45

Sk8r Dan Man
Feb Member 2013

Sk8r Dan Man

Posts: 374 Silver Posts by user Forum Profile RuneMetrics Profile
…Continued

Bosses
I like the Demi Bosses idea, for the most part. You say they’ll be soloable, but any boss is soloable with the right stats, gear, and strategy. What level would they be and what sort of strategy would be needed? I don’t think there should be one at the Chaos Altar because that’s already a popular place for restoring prayer. With the Chaos Fanatic there, players are less likely to stop by for prayer points. Stick him in the Lava Maze instead. Nobody goes there otherwise, and the terrain would enhance the need for ranged combat as the mage safe spots you from behind lava.

I also like the idea of new bosses and boosting the KBD and Chaos Elemental drop tables, but I’m not sure about the dragon pickaxe from the wilderness bosses. Maybe it could be something like dragon claws, or a new dragon warhammer. I think the dragon pickaxe should be a rare drop from Rock Golems.

Resources
The Ents, new fish, and extra runite rocks all sound pretty good. I can't say I'm on board with the Chinchompa idea though, because nobody wants to hunt without their camo gear on.
I don't see the point of the Resource Area idea. Why would I want to gather resources in an area that costs money to access, is far from a bank, and where I can be killed by a runite golem or other players? Other places are much safer and more efficient.

Thieving Chests
It really comes down to how good the loot is. None of the other thieving chests in the game are popular anymore since they are such slow xp rates and the loot can easily be acquired faster elsewhere. This chest is going to have to be really good to draw any attention.

Continued below…

16-Jan-2014 10:41:00

Sk8r Dan Man
Feb Member 2013

Sk8r Dan Man

Posts: 374 Silver Posts by user Forum Profile RuneMetrics Profile
…Continued

Swag Bag
I don’t see how the swag bag will help much of anything. If you kill someone with a swag bag, then they’ll drop all that extra stuff they were carrying in the bag. Even if you have a swag bag yourself, you’d still be stuck with the problem of too much loot, not enough space. It really only helps if you have a swag bag and they don’t. If items dropped in the bag became noted for the pker, then it could work. As for the name, Bag of Holding sounds good to me.

Limiting the worlds
If people can still kill dragons, mine runite, do clue scrolls, etc. on nonupdated worlds, then why would they bother to do them on the more populated ones? All worlds should be updated, or nonpkers are just going to avoid the updated worlds. I’m all for concentrating wilderness activity to fewer worlds, but I don’t think this is the best way to do that. The wilderness should be a dangerous high risk, high reward place on every world. You could make the wilderness an “out of bounds” area that’s inaccessible unless you’re on certain worlds. The ditch and agility shortcuts can only be passed on those worlds.
If treasure trails are a concern, then change coordinate clues so none of them are too close to boss spawns, and see if you can make treasure trail rewards improve in the wilderness, as they did in rs2.

Making items available outside of the Wilderness
I don’t know what items this refers to. The new fish, ranged/magic shields, and other new items should all be usable outside of the wilderness. If people are suggesting that the new items be obtainable outside of the wilderness, then I have to vote a big NO. However, I still say that green dragons shouldn’t be exclusive to the wilderness, even if there are only 1 or 2 others in a remote location.

16-Jan-2014 10:42:03

Hollow Tim
Jul Member 2023

Hollow Tim

Posts: 3 Bronze Posts by user Forum Profile RuneMetrics Profile
Dangit NO!! I hate risking my items! The few times I go in to the wilderness to kill green dragons or do a clue scroll or simply going to the Abyss I already get killed occasionally, this is so annoying. Imagine how hard doing that is gonna be when you put all this stupid stuff in RS. Please don't put this in the game, it's gonna make everything I usually do in the wilderness harder for me and it gives me more reasons to avoid the wilderness.

16-Jan-2014 12:10:38

[#0JCRMQR77]

[#0JCRMQR77]

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It's nice to see JaGeX taking the initiative but...

I predict this'll turn out the same way pvp worlds did; stretching out all the players across the map, thus thinning the amount of potential fights in a given area. Add this on as well and it'll be nearly impossible to find fights after a while the update has been released. Honestly the best way to revive the wilderness would be to remove the pvp worlds first.

16-Jan-2014 12:26:17

0urlasthope

0urlasthope

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Why are people acting like theres so many worlds the skillers would get away free every time?

Lets say getting a full inventory takes 5 minutes of some resource, this isnt even counting the stackables.

Now lets say it takes 5 minutes for 2 pkers to hit up every spot.

Thats all it takes, just two pkers per world and your more than likely to see one every single trip.


people arent acting they're being serious. This doesnt necesarrily have to do with the wildy inactivity this has to do with the whole game in general. People are just sick of seeing only 100 ppl in each world.. its just plain and simple the worlds arent crowded and no one plays. Its boring to play the game when its so lonely when you rarely walk into someone on this game. That is why they need to reduce the worlds.. at least by 10 that way it would be 50 worlds i think.


I agree with lowering the worlds as a whole. My complaint was people saying this update should only be in like 2 worlds.

16-Jan-2014 14:28:06

0urlasthope

0urlasthope

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Dangit NO!! I hate risking my items! The few times I go in to the wilderness to kill green dragons or do a clue scroll or simply going to the Abyss I already get killed occasionally, this is so annoying. Imagine how hard doing that is gonna be when you put all this stupid stuff in RS. Please don't put this in the game, it's gonna make everything I usually do in the wilderness harder for me and it gives me more reasons to avoid the wilderness.


So you hate the wilderness (the place thats made for pking) because you get pked..

Thats the point.

16-Jan-2014 14:31:57

0urlasthope

0urlasthope

Posts: 918 Gold Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
It's nice to see JaGeX taking the initiative but...

I predict this'll turn out the same way pvp worlds did; stretching out all the players across the map, thus thinning the amount of potential fights in a given area. Add this on as well and it'll be nearly impossible to find fights after a while the update has been released. Honestly the best way to revive the wilderness would be to remove the pvp worlds first.


Well, it wont be packed like edgeville, all concentrated in one spot i mean.

But to think that it wont attract more people is silly.

16-Jan-2014 14:39:30

0urlasthope

0urlasthope

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It should be made that you can't teleport from the wilderness, even when under level 20/30.


Although i think added danger is good, the need for teleblock balances normal mage book with ancients.

16-Jan-2014 14:41:27

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