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Okay, count me in as voting a firm, emphatic NO! to the 'No teleports from King Black Dragon' idea.
I'm not a PVP'er, but I've had enough experience with them to know how they think. If you force players to leave KBD's lair 'the hard way', the PVPers will just camp outside and attack.
Sounds like legitimate military tactics to me lol...
here's a solution make 3 escape tunnels in kbd lair to go to after finished trip so pkers will have no idea where they went!
I was thinking of when you pull the teleport lever, you get teleported to a random wilderness portal.
Although what would be better is remove the teleport lever and add a dungeon that begins where the poison spiders are. There could be multiple entrance and exit-ways. The higher agility level a player has, the better escape/entrance they can take.
not bad... i would be fine with either
15-Jan-2014 20:17:07