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Bradely

Bradely

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Regarding the map shown.

The area far east in the wilderness is currently NON-MULTI combat from approximately level 1-~40. It is currently highlighted in red listing it as a "current multi area wilderness". This may need a changing as that is a highly populated single PKing spot and may cause confusion!
"Moo" - Mod Ash (2016)

14-Jan-2014 06:09:45

Saving Guide

Saving Guide

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It would be interesting to have the wild red dragons drop their hides in noted form, and a rare or uncommon chance at several tanned red leather.
A new drop like a scroll or three that contains information about a forgotten melody method of making crystal items. The scrolls would be given to the elf's who sing to make the crystal bows or shields. A scroll would have the durability of two uses like a pristine version and a tatty version. The items would cost money to make like the others set already. The crystal items should have the same mechanic of being trade able before usage for people to make money. The cost to make each would be lower each time capping at a minimum price. The new items could include a crystal halberd (talked about in quest), crystal wand, (ring, gloves, ammy (any one of these, only one)).

For the fishing spot a idea for a vengeance fish would be a good food source, the key to this food is it will heal the 22 hit points, but also apply a vengeance to the player (when initially eaten any future vengeance spell casts/food used will be negated for the normal cool down period of what the spell time to cast on a certain player would be when the food was initially eaten to prevent vengeance spam). Fish color would be a ghost-like purple fish with red burning eyes and mouth of the ents on a monk fish body with ghost-like appearance. Some kind of demon looking fish to get the vengeance vibe going. (fury shark!!! fury shark!!) lol

14-Jan-2014 06:46:21 - Last edited on 14-Jan-2014 06:57:04 by Saving Guide

Lord South

Lord South

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Regarding the issue of under population in the wilderness and the idea to limit the updates to only a select number of worlds.

I think it may help to limit banking ability in the wilderness but make the rewards to the skillers very generous and easily stackable (not bankable). this way the potential gain for the skillers would be too great to turn down despite the risk and the potential loot for the PKers would also be to great to ignore.

Im not suggesting that we get resources for no effort but it has to be worth the risk of getting PKed.

14-Jan-2014 06:56:36

SoCal JJ

SoCal JJ

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Yes. Perhaps they could be a reasonable way to train prayer. Like maybe they could make it so that if you buried your dragon bones on Red Dragon Isle it would give the same amount of xp as a gilded altar. That way people would want to camp this spot for a long time for good xp.

They should also drop decent food (swordfish or lava eels), combination runes(lava/smoke), mith knives(p+), unf cad potion (use white berries on island to make super def), visage (increased chance in wild), swag bag (like all monsters in wild), rune sq shield, rune kiteshield, rune mace..

Was thinking maybe they could have like a 1/500 chance of doing an extreme breath of fire that turns any arrows in your inventory or equipped (can put a limit on arrow number per breath) into dragonfire arrows. These arrows could be revamped so they actually do something (like burn damage). Players would be forced to risk their high level arrows (probably rune or dragon) so they can have a chance of the extreme fire breath attack.

Fire arrows/Burn damage could have a 1/10 chance of dealing 10% more damage, it could increase your max hit by 1, or it could simply increase your accuracy.


Good idea. I'll make a separate thread and include this, and your other reply after.

14-Jan-2014 07:04:33 - Last edited on 14-Jan-2014 07:05:19 by SoCal JJ

Reminiscon

Reminiscon

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Add Revs into the Wildy too so players have to face the monsters, other players and revs at the same time to make it more interesting.


That doesn't more interesting.. it only sounds more chaotic, and that's not necessarily a good thing (too much going on at once).

Jagex, DO NOT add Revs. Revs were really annoying, and remind me too much of the 2008+ years that I didn't really enjoy.

On the other hand, most of their ORIGINAL ideas for the Wilderness are quite good, and I will be voting for them to restore the Wilderness to its former glory.
Long live the Wilderness. Long live risk vs reward in PVM. Long live 2006.

14-Jan-2014 08:11:42

Reminiscon

Reminiscon

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This makes me and a lot of pvpers in eoc Really disappointed... why dont we get this update?? We would benefit from this.. come on.. have you seen how pvpers in eoc are trying to stay motivated? What if they all found out about this fact?.. and those of you pkers in 2007 , please be respectful of my our dissapointment. We respected your votes =).


Because anyone who chose to stay behind on RS3 has horrible taste in gaming, so you should have expected that you'd be stuck with inferior updates for an inferior game.

The reason we get updates like this is because THIS is what was important back in 2004-2007. The Wilderness. So naturally, the wilderness should be lively.
Long live the Wilderness. Long live risk vs reward in PVM. Long live 2006.

14-Jan-2014 08:14:07 - Last edited on 14-Jan-2014 08:15:02 by Reminiscon

Reminiscon

Reminiscon

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me toooooooooo

we are basically getting a brand new game, only I actually want to play this one

regular 2007-style OSRS was boring af for the most part


That's fine with me tbh, but 2007-style was still better than Pre EoC.

As long as we get good updates (like the Wilderness Rejuvenation; I see no serious flaws in it, along with smart and logical decisions being made for various aspects) that aren't ripped from that pathetic 2008-2012 era, I'm happy. This is not 2007 or Pre EoC; this is the best game ever created with the foundations of the 2004-2007 era.
Long live the Wilderness. Long live risk vs reward in PVM. Long live 2006.

14-Jan-2014 08:19:12

Reminiscon

Reminiscon

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Here's a suggestion for Red Dragons, since I've been hearing about them a lot:

For Red Dragons in the Wilderness, change them to "Lava Dragons." Perhaps change their level (level 252 instead of 152) and give them "Lava Dragon Bones."

This would help satisfy Pre EoCers because it emulates Frost Dragons, but it will not upset us Veterans because the bones would be so ridiculously scarce and expensive. What's more, it contributes to the growth of the wilderness, and most veterans love that.
Long live the Wilderness. Long live risk vs reward in PVM. Long live 2006.

14-Jan-2014 08:23:04 - Last edited on 14-Jan-2014 08:24:01 by Reminiscon

Team Skull
Aug Member 2008

Team Skull

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Here's a suggestion for Red Dragons, since I've been hearing about them a lot:

For Red Dragons in the Wilderness, change them to "Lava Dragons." Perhaps change their level (level 252 instead of 152) and give them "Lava Dragon Bones."

This would help satisfy Pre EoCers because it emulates Frost Dragons, but it will not upset us Veterans because the bones would be so ridiculously scarce and expensive. What's more, it contributes to the growth of the wilderness, and most veterans love that.


D4 approves :3
"Revenge...is like a rolling stone, which, when a man hath forced up a hill, will return upon him with a greater violence, and break those bones whose sinews gave it motion."- Jeremy Taylor

14-Jan-2014 08:31:47

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