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The red dragons in the wilderness should drop a new type of dragon bone and other new items unique to the risk involved.
That is better than dragon bone in experience. It would make going all the way in the wilderness to them and fighting them for the bone and other items worth it.
Yes. Perhaps they could be a reasonable way to train prayer. Like maybe they could make it so that if you buried your dragon bones on Red Dragon Isle it would give the same amount of xp as a gilded altar. That way people would want to camp this spot for a long time for good xp.
They should also drop decent food (swordfish or lava eels), combination runes(lava/smoke), mith knives(p+), unf cad potion (use white berries on island to make super def), visage (increased chance in wild), swag bag (like all monsters in wild), rune sq shield, rune kiteshield, rune mace..
Was thinking maybe they could have like a 1/500 chance of doing an extreme breath of fire that turns any arrows in your inventory or equipped (can put a limit on arrow number per breath) into dragonfire arrows. These arrows could be revamped so they actually do something (like burn damage). Players would be forced to risk their high level arrows (probably rune or dragon) so they can have a chance of the extreme fire breath attack.
Fire arrows/Burn damage could have a 1/10 chance of dealing 10% more damage, it could increase your max hit by 1, or it could simply increase your accuracy.
All great ideas, i really like the idea of burying bones for same xp as gilded, very good idea.
Drops are nice, maybe instead of changing your bolts to firebolts, just have them drop say 50 of them as a rare drop
14-Jan-2014 04:10:31