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Dev Blog: Rejuvenate the wildy Thread is locked

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Lord G Rahl

Lord G Rahl

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As pointed out, people kill KBD for the better drops and drop rates over black dragons. There is an incentive to go to KBD as you are more likely to make bank there.

What jagex is offering skillers is skillers having a "black dragon" right now and Jagex is giving them a "blue dragon" in the wild with their planned update.

It is like instead of the King Black Dragon up in the wild right now, Jagex decides to make it a regular blue dragon. Why would somebody go up there to kill a blue dragon that does not drop anything?

12-Jan-2014 15:36:55

cactusjack6

cactusjack6

Posts: 672 Steel Posts by user Forum Profile RuneMetrics Profile
What to do with Revenant caves..
Well First i would like them to have Revenants :p
Also i would it kind to be like the way in pre-eoc
Maybe some hellhounds...chaos druids...and green dragons (Multi area everywhere)
Revenants could drop statues
Now i know you guys said this effected the game but you said this is a players choice so poll it and we'll see the outcome

12-Jan-2014 17:02:11

whyruhiding

whyruhiding

Posts: 1,218 Mithril Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Some points to note:
- The amount of worlds is too high. People are so spread out over all the worlds that there would still be only a few players in the wilderness in every world. I suggest closing down 30-40% of worlds and open them up later on when the player base increases.
- For the chinchompa spot: Maybe they could make it so that there's one boxtrap already there that can be used by everyone. Not that you can lay down an extra box trap. When you do it like this people have to fight for the extra boxtrap.


I like the idea of the chinchompa idea you came up with, but for the world removal im not 100% sure rly if that much worlds need to be removed but i definally think they needa start with some kind of world removals.. and later on when the numbers of subscribers increases by the 10's of thousands then they can readd back the worlds just like you said.

12-Jan-2014 17:08:01

Capt McGee

Capt McGee

Posts: 4,269 Adamant Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Original message details are unavailable.
Some points to note:
- The amount of worlds is too high. People are so spread out over all the worlds that there would still be only a few players in the wilderness in every world. I suggest closing down 30-40% of worlds and open them up later on when the player base increases.
- For the chinchompa spot: Maybe they could make it so that there's one boxtrap already there that can be used by everyone. Not that you can lay down an extra box trap. When you do it like this people have to fight for the extra boxtrap.


I like the idea of the chinchompa idea you came up with, but for the world removal im not 100% sure rly if that much worlds need to be removed but i definally think they needa start with some kind of world removals.. and later on when the numbers of subscribers increases by the 10's of thousands then they can readd back the worlds just like you said.


The worlds are fine. If skillers don't have a good chance of making profit in the wilderness then this'll be a pointless update. People want to put skillers in a PvP arena when they should be in dangerous wasteland with a chance of encountering pkers.
Everything stated here is forwarded from a major corporation. Nothing here is my opinion. Enjoy your salad.

12-Jan-2014 17:29:43

Cleverideas

Cleverideas

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Original message details are unavailable.
Fountain of Rune
To start with we liked the idea of a runic obelisk where you can cast any spell you like without using any runes. You won’t get any XP for the spells you use but we think it will encourage some players to do a bit of alching or super heat some ores when they have run out of nature runes or want to make a bit of extra cash, both are great targets for PKers.


I don't think I see why people would have motive to go here. Nature runes are cheap, and people use superheat, and alch to gain xp very quickly. Maybe it will have it's purposes like minigame rewards, but that's why we have the mage arena. It'll be interesting to see how this one plays out.

12-Jan-2014 17:35:55

cactusjack6

cactusjack6

Posts: 672 Steel Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Some points to note:
- The amount of worlds is too high. People are so spread out over all the worlds that there would still be only a few players in the wilderness in every world. I suggest closing down 30-40% of worlds and open them up later on when the player base increases.
- For the chinchompa spot: Maybe they could make it so that there's one boxtrap already there that can be used by everyone. Not that you can lay down an extra box trap. When you do it like this people have to fight for the extra boxtrap.


100% agree the game is growing slowly but taking off some worlds will help pk alot and see tons of people in one world and when it gets higher bring back the worlds

12-Jan-2014 17:36:05

a Failure
Jul Member 2005

a Failure

Posts: 1,669 Mithril Posts by user Forum Profile RuneMetrics Profile
My idea of an ideal wilderness is a truly lawless area where the system does not play invisible sheriff. Currently, there are more "laws" in this lawless land than anywhere else. Laws such as - Limits on who you can attack and limits on what items and skills you can make use of. All to make it "fair" and "balanced" and "worthwhile."

Bunk.

In a truly lawless wild, people could attack anyone regardless of level and could use any item or skill at his or her disposal. Overloads? Sure. Teleports? Absolutely. Whatever item or skill you have may be used.

Is this fair? Is it easy? Is it balanced? Of course not! It's a lawless land where the only law is your own might and your personal morality! If you want fair, balanced, or easy kills, then stick to PvM in safe zones.

Just my opinion.

12-Jan-2014 17:37:13

whyruhiding

whyruhiding

Posts: 1,218 Mithril Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Original message details are unavailable.
Original message details are unavailable.
Some points to note:
- The amount of worlds is too high. People are so spread out over all the worlds that there would still be only a few players in the wilderness in every world. I suggest closing down 30-40% of worlds and open them up later on when the player base increases.
- For the chinchompa spot: Maybe they could make it so that there's one boxtrap already there that can be used by everyone. Not that you can lay down an extra box trap. When you do it like this people have to fight for the extra boxtrap.


I like the idea of the chinchompa idea you came up with, but for the world removal im not 100% sure rly if that much worlds need to be removed but i definally think they needa start with some kind of world removals.. and later on when the numbers of subscribers increases by the 10's of thousands then they can readd back the worlds just like you said.


The worlds are fine. If skillers don't have a good chance of making profit in the wilderness then this'll be a pointless update. People want to put skillers in a PvP arena when they should be in dangerous wasteland with a chance of encountering pkers.


Nah the worlds arent fine.. this isnt just about skillers.. as taking worlds off would actually make it worse on skillers, this is about how bad human interaction is on this game. The game is dead the game feels dead so if they cant make it grow at least make it feel like it grew it would be better for the whole game and the community as a whole in general. Lots of people are wanting removal of worlds its just ridiculous seeing an average of 100 in each world the game feels so lonely now adays itt sickens me.

12-Jan-2014 17:41:25

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