Personally I think the dodgy necklace should have more than 10 charges, it really seems like something that should have 30,50, or 100. 10 is a bit steep, basically it means unless your 90+ thieving your going to be burning through them pretty quickly. rest seems okayish.
imo i still really do feel like a lot of these enchantments really do not offer anything, if i continued playing the game for the next 10 years and never used a single one of them, i don't think i'd actually miss out on anything.
Maybe this is something that can be waited on, silver jewelry could have a much greater impact when fossil island and more of zeah is released in 2017, but right now i really feel these are petty uses for them.
I mean, is someone really going to sacrifice wearing barrows/dragon/rune gloves while doing slayer(a considerable stat loss/difference) just to wear a silver bracelet that "might" give an additional slayer experience for "one" kill until the charges are consumed, or not count as a kill for a task.
I really doubt it, the trade off is pretty weak.
I dont see anyone ever using the faith necklace except the one single offhand chance that someone might have one and could actually manage to time equipping it right when a huge team comes out to pk them in the wild so that there is a very very slightly increased chance of not getting smited or something. lol........
and nobody, ever tracks animals, nobody even does hunter other than to max the skill or collect chins or imps/puro puro.........
This really needs to be revised with more community ideas for enchant options.
10-Nov-2016 22:04:07