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Ballista/Javelin Stat Changes

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Mod Archie

Mod Archie

Jagex Moderator Forum Profile Posts by user
Hey guys,

A balancing change to the Heavy Ballista and Javelins is now live.

The Heavy Ballista was intended to compete alongside the AGS. However, with it's requirements and price being lower, especially when paired with Void Range, it was simply too strong.

And so, we've applied the stat changes as shown below.

Heavy Ballista
Range attack reduced from +120 to +100

Javelins
Bronze reduced from +30 to +25
Iron reduced from +50 to +42
Steel reduced from +75 to +64
Mith reduced from +100 to +85
Adamant reduced from +125 to +107
Rune reduced from +145 to +124
Dragon reduced from +175 to +150

To give you an idea of what these changes mean, this brings the Heavy Ballista + Dragon Javelins max hit (without spec) from 62 to 56 when used with 99 Range and an average Void Range PK setup.

We feel these changes will maintain the Heavy Ballista's KO potential in PvP fights, while making it somewhat less viable as a primary weapon.

We'll continue to monitor these changes throughout the week.

31-Oct-2016 13:50:37

owe
Jan Member 2022

owe

Posts: 626 Steel Posts by user Forum Profile RuneMetrics Profile
It probably needed a nerf, but this is overkill. You talk about wanting it to be like an AGS, but it's reqs/price was lower, then why not make a change on that end?

31-Oct-2016 14:04:17 - Last edited on 31-Oct-2016 14:05:16 by owe

dumb bch

dumb bch

Posts: 5,088 Rune Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Original message details are unavailable.
Very disappointed by the change without a poll,oh well.


We do not poll balancing changes.

I get that, I just think there were many other options that could've been taken. Such as giving it a MM2 requirement etc. This is just a 'quick & poor' way to deal with it in my opinion.
Oblivion - OSRS's #1 PvM & Elite Clan!

31-Oct-2016 14:05:56

I Spel Rong
Feb Member 2021

I Spel Rong

Posts: 1,431 Mithril Posts by user Forum Profile RuneMetrics Profile
Completely off subject but a mod might see it and finally reply; Why does the melee raid armour have -5 range defence.

Is this an oversight can we finally get some confirmation rather than every mod ignoring or sidestepping the question?

31-Oct-2016 14:13:17

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