While I know no one will ever read this, I'll confess I am a bit disappointed by this change, especially the accuracy nerf.
Whilst I AM biased in this case, I do feel that this is too harsh a nerf, especially the accuracy.
I can completely understand how at low levels/on pures, ballista is extremely overpowered; while I don't have a 100% response to this, one way might be to have ballista require mm2 to equip.
What I do have a problem with is pking at mid levels. I am a range tank, at lvl 106 combat. Other than ballista, range has NO viable ko/heavy hitting weapons.
But, you probably will say, range has dragon bolts! they can hit 69's in void! Yes, they can. If your opponent doesn't antifire, which almost everyone does. Also, the proc chances on dbolts arn't all that good!
But, you might say, range has dbow! Dbow can hit 96's! Yes, it can. However, dbow will far far far far more often hit 8-8. Out of dozens of fights with it, maybe 1 spec in 20 will deal above 60-70 damage, and the delay on the spec makes it incredibly easy to eat to max against; unless you tick it just right.
I will agree, ballista could hit a bit too high; random 62's were overpowered. However, with an accuracy nerf, and lowered strength, I feel ballista will no longer be nearly as useful at mid levels, relegating it to an extreme niche.
My suggestion: leave the accuracy where it was. A double nerf of both strength and accuracy is extremely heavy handed.
31-Oct-2016 16:51:38
- Last edited on
31-Oct-2016 16:55:05
by
Armadrial