Well when they did that it led to the EoC, which was THE biggest failure ever endured by Jagex, and right behind that was banning gambling. The fact that they are trying to incorporate the players into game decisions is n their part a good move, but the problem is a lot of the people playing this game are under the age of 18 and don't wholely understand economics, marketing and business, both in-game and out.
The point of the new trading system is to make getting supplies less stressful for players who are intent on actually playing the game, but who's to say merchanting isn't playing the game either, just in a different direction? I'm also playing Star Wars the Old Republic, and I just used the Cartel Exchange for the first time on my main character. I bought some nice gear for my level, and I did so with the 200k credits I'd obtained from questing. So I got a nice sum from just playing...
In essence, the main idea is to get people to JOIN the game first, have fun and keep coming back to play, then decide they want to try a bit more and experience being a member. Once they like that part of the game they continue to return and pay, generating revenue for Jagex. After a while these players become regulars, and should have a decision on matters pertaining to how they play.
I read an earlier post about merchants being destroyed or empowered... The guy contradicted himself and was quite rude. One, I don't want a person calling another player a "simpleton" for expressing his idea contributing to decisions about the game I play and Two, merchanting is a choice made by people who want to spend their time making money on this game. Some succeed, some don't.
Everything about the game, everything a player does, is based on what he/she decides is fun and continues to pursue. Jagex's job is to make sure that player is able to do what he/she likes. The trading update would be a tremendous improvement for both merchants and skillers alike
28-May-2014 07:07:59
- Last edited on
28-May-2014 07:09:54
by
Ray Galdier