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Dev blog: Trading Solution V2 Thread is locked

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yoqurt
Nov Member 2022

yoqurt

Posts: 2,159 Mithril Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
ok jagex realise this. you are only ever getting suggestions from the current community. many more people played this game when the ge was first released. the people currently playing are the ones who dislike the ge or are just playing because they dislike eoc so you really cant keep saying this "what the community wants crap" when there are currently so few players, because im sorry we all know if oldschool had a grand exchange, and an option to enlarge its screen you would double the amount of current players it has, and if you were to update the graphics to 2008's you might just have as many players as you used to back in the golden ages.


If only any of was true. Player size will double if we increase a feature as simple as making the screen bigger? Yeah, right. Grand Exchange too? No. Nuh uh. It's actually quite the contrary. You see tons of "omg if you add GE i am quit!!" posts, rather than "if it dont get add i am quit!"

26-May-2014 20:31:43

Leta
Jan
fmod Member
2008

Leta

Forum Moderator Posts: 25,406 Sapphire Posts by user Forum Profile RuneMetrics Profile
I am pleased with these poll questions, they seem to cover everything I had worried about initially. Will be interesting to see how it goes.

Thanks. :)
RSC - Gone, but never forgotten.

26-May-2014 20:32:03

Lesotho

Lesotho

Posts: 184 Iron Posts by user Forum Profile RuneMetrics Profile
All it takes is someone with a substantial supply of the market in a good, and the will to abuse the system. If for example there are 50million Rune Scimitars in the market, you cumulatively own 75% or 35 million Rune Scimitars. By creating instantaneous trades we allow someone; to buy up some memberships, create multiple accounts, transfer gold, and rotate goods between accounts, never really selling them to anyone, and only driving the price up over night. Creating instability, and false predictions within the market. We don't want our trading system to be completely based on a Wall Street like stock trading system. Look at the manipulation of prices, and profits there and imagine them in rsgp. Yeah it's not real money, but when people get ripped off constantly playing a game...they won't want to play.

26-May-2014 20:35:05

Lesotho

Lesotho

Posts: 184 Iron Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
People seem to be neglecting the fact that offline trading will almost certainly harm the economy as we know it. It's simple supply and demand. When offers remain 24/7, you will not have enough demand to keep competition between prices at a minimum. Turning any sort of profit on production skills such as Smithing and Crafting will be impossible. Mat K, I think you need to explore the potential consequences of each feature, so that people might see the unhealthy impacts they could have on the game, because a lot of people seem to be split between preserving the game's old school integrity and personal benefits. It would be a good idea to help people realize what consequences the different options are likely to have.







You are correct my friend! See my post, I feel like being "instantly satisfied" is what people want, not what is better for them. McDonalds is a perfect example, fast, "easy", and simple. Why is almost a third of the world obese? Same idea. Correct in that Smithing and Crafting will die... look at my name. I thrive to smith.

26-May-2014 20:38:41

Im Flexing

Im Flexing

Posts: 11 Bronze Posts by user Forum Profile RuneMetrics Profile
I just don't want inflation and want to keep player-player interaction. I like the idea of taking down offers after 30 mins-1 hr. I also like increments only, this gives a fair buy to everything if the seller is offering items at a favorable price. Allows for others to get a slice of the cake. Of course the wealthier and quick buyers will get a bigger slice, but it's better than them getting the whole cake while others watch them eat without a slice for themselves. Gloves should not turn into cash, we need to have a balance of GP in and out of the game. If we only keep GP in and lose play-player interactions it's only going to head towards the runescape we wanted away from.

26-May-2014 20:40:17

15steve15

15steve15

Posts: 1,709 Mithril Posts by user Forum Profile RuneMetrics Profile
I really think this is an awesome idea. I like the original concept shown in the first devblog though. If I have to meet up with the person to do the trade, then the whole system is pointless, because I can just use the forums in the exact same way. (search the forum, search for the most reasonable price, add the player and make the trade). If we cannot trade through the trading post, it's basically pointless, it will be simply an in game marketplace forum. You still have to deal with people not replying, not selling what they're offer says, wanting a different price if you don't buy all, etc. If that is the case, scrap the idea and work on other things.

I'm willing to sacrifice all offline trading (meaning offers are removed even if all I am doing is hopping worlds), if it means I can trade through the trading post.

Just make it exactly how you said in the first devblog, but add a "buy x" option. It allows player interaction because I can add people to negotiate prices, yet makes it so I can just pay their price and be done with it in a few seconds instead of standing in w1 spamming and getting no response because it's all merchant bots.

26-May-2014 20:56:04

Moist Elax
Aug Member 2022

Moist Elax

Posts: 1,962 Mithril Posts by user Forum Profile RuneMetrics Profile
you also fail to realize the reverse effect. If someone owns 75% of the rune scimmies up and have to use other accounts in order to buy them, then the supply is very high vs the demand which would make them crash but this cannot happen if there are no set prices to go off vs a player base made price. It's about supply and demand but also with the difficulty of obtaining the item. Rune scimmies are constantly traded 24/7 because of pking, training, pures, etc so there will always be a set demand for them and prices will not go up that much considering how easy it is for some to get them through drops.

26-May-2014 20:59:54

Moist Elax
Aug Member 2022

Moist Elax

Posts: 1,962 Mithril Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Original message details are unavailable.
People seem to be neglecting the fact that offline trading will almost certainly harm the economy as we know it. It's simple supply and demand. When offers remain 24/7, you will not have enough demand to keep competition between prices at a minimum. Turning any sort of profit on production skills such as Smithing and Crafting will be impossible. Mat K, I think you need to explore the potential consequences of each feature, so that people might see the unhealthy impacts they could have on the game, because a lot of people seem to be split between preserving the game's old school integrity and personal benefits. It would be a good idea to help people realize what consequences the different options are likely to have.


You are correct my friend! See my post, I feel like being "instantly satisfied" is what people want, not what is better for them. McDonalds is a perfect example, fast, "easy", and simple. Why is almost a third of the world obese? Same idea. Correct in that Smithing and Crafting will die... look at my name. I thrive to smith.


You also are missing another part in why the world would be obese. Even though mcdonalds is fast and easy, it is up to the buyer in what they buy based off their lifestyle. If they don't educate themseleves in health and HOW you actually lose or gain weight *cough* calories in and calories out* then of cousre you can gain unwanted weight. Health is a seperate topic because some people eat it everyday to low budget and are perfectly fine and have great physiques. Everything is based on the PLAYER. You may see people putting up the prices higher but it's YOUR choice to pay it just LIKE THE SYSTEM NOW. The problem with now is our community is split with zyb and others on just world 1 and we should have it where 100% can see prices IN GAME. I also think some people have how the house works very wrong.....

26-May-2014 21:05:57

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