The Dinh's Bulwark should require 75 strength, not attack. It has very little offensive stats to it, and if it requires 2 hands, is gonna be bloody heavy. It just makes more sense.
Nope.
Dragon Claws
- This is a item people either love or hate. My only suggestion is to change the attack requirement to 70. Game should not be catering ironman or people who choose not to level up.
Ancestral Robes
- I really like these robes, interesting idea for trading def bonus of ahrims for extra offensive stats. It will be very popular and it is stated "very difficult to acquire"
Twisted Bow
- This is my favourite item, I was always a fan of the hexhunter bow in RS2. I think it should be capped at 300% since it does like half damage on non-magical monsters and maybe +90 ranged accuracy.
Twisted Buckler
- An upgraded version of odium ward. New highest ranged dps with 1 handed weapons and high magic defense. This is not a big game changing item.
Dinh's Bulwark
- This is a totally new idea, which is always good
The strength bonus on it is only +38 and attack speed of 7, so people are not likely going to attack with it. It will pretty much only be used on the block option. The +110 crush attack bonus on it is kinda wasted. It has very high defense stats plus 20% block while not attacking, it will be a very interesting item.
Dragon Hunter Crossbow
- Basically a new acb, only 5 ranged bonus less. Extra accuracy/damage on dragons ( assuming not wyverns ). I think it's stats are similar to acb, maybe lower the stats on it and increase the effect when fighting dragons?
Tier 75 armour sets
- I think the melee set should have 75 attack requirement as well. I prefer they make these armour a bit unique, not just increasing some numbers of barrow armour and make a new look. I think it should be like the torture amulet vs fury amulet. You get extra damage, while loosing prayer and defense, The new armour sets should be like that, have extra offensive stats while have less defense than barrows and no prayer bonus.
Oh there is a typo on the ranged defense stats of elder platelegs.
Who Shot Ya
said
:
If dragon claws pass then we must tweak them, they're too overpowered and people use them to harrass people (even more so with the pools in house).
Dragon claws should be a KO weapon, and only that. You shouldn't be able run around praying and speccing people out.
I think we should make it so one special attack uses 65%, just buff the accuracy.
Okay the only reason ONLY reason I agree that claws on osrs would be overpowered is that without abusing guthix rests you can't out eat a claws spec on osrs. The game mechanics on OSRS are not the same as rs2 IN rs2 you could "rocktail Karambwan brew" to heal a lot more life points but on osrs this food combo doesn't work. Code the roctail Karambwan brew combo and sure. Unleash the full force of dragon claws.
"Moo" - Mod Ash (2016)
Dragon Claws
- This is a item people either love or hate. My only suggestion is to change the attack requirement to 70. Game should not be catering ironman or people who choose not to level up.
Ancestral Robes
- I really like these robes, interesting idea for trading def bonus of ahrims for extra offensive stats. It will be very popular and it is stated "very difficult to acquire"
Twisted Bow
- This is my favourite item, I was always a fan of the hexhunter bow in RS2. I think it should be capped at 300% since it does like half damage on non-magical monsters and maybe +90 ranged accuracy.
Twisted Buckler
- An upgraded version of odium ward. New highest ranged dps with 1 handed weapons and high magic defense. This is not a big game changing item.
Dinh's Bulwark
- This is a totally new idea, which is always good
The strength bonus on it is only +38 and attack speed of 7, so people are not likely going to attack with it. It will pretty much only be used on the block option. The +110 crush attack bonus on it is kinda wasted. It has very high defense stats plus 20% block while not attacking, it will be a very interesting item.
Dragon Hunter Crossbow
- Basically a new acb, only 5 ranged bonus less. Extra accuracy/damage on dragons ( assuming not wyverns ). I think it's stats are similar to acb, maybe lower the stats on it and increase the effect when fighting dragons?
Tier 75 armour sets
- I think the melee set should have 75 attack requirement as well. I prefer they make these armour a bit unique, not just increasing some numbers of barrow armour and make a new look. I think it should be like the torture amulet vs fury amulet. You get extra damage, while loosing prayer and defense, The new armour sets should be like that, have extra offensive stats while have less defense than barrows and no prayer bonus.