My interest in this whole subject has risen since the vote on which skill would be put into the earliest of the developing stages.
First, I'd like to mention how great OSRS is, and I love that all of the players, myself included, have the chance to make such a great impact on the content that you guys put into the game. Even without out input you guys come up with a lot of great, creative stuff, and I'd like to thank you for that.
I really like a lot of the ideas you guys have here. I enjoy the thought of using the time I have between now and whenever this new skill is released to train my account to be able to access the new high level content as early as possible.
I have a concern about this, though, in relation to how the gathering materials are traded. As you've stated, you can skip the crafting tasks to keep the gathering materials for yourself and move on to another gathering task. This is all fine and dandy, but will these redwood logs and other such new gathering things be tradable with other players, or should only the final product be tradable?
If I remember correctly, you wrote that the final products will be tradable, but they can only be made if you have the task to make them. So if these things that you can gather, for example, redwood logs, can be attained without a task, then what's their use beyond traditional skill training? So you could still fletch the logs or burn the logs for experience in other skills, but what's the gain to be had from the Artisan skill without having to rely on chance to turn a profit or make a specific item?
Let me explain. With the slayer skill, you can kill dark beasts once you have level 90 slayer, without having a task. This is beneficial because they drop certain items that can be traded. Will the Artisan skill offer the same advantage to people with high Artisan levels? Or will they still require to rely on the chance of getting a specific task to make some item?
(Continued in next reply)
27-Jun-2014 11:08:57