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Andrew Vin
Oct Member 2022

Andrew Vin

Posts: 10,829 Opal Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
This is crazy... how can you people want to keep changing this game? I thought when Old School came out the community would be MUCH more conservative in the update polls... Now over a year in and we are discussing a NEW SKILL? To OLD RUNESCAPE?! Unbelievable... my faith in this company is like a roller coaster.

Keep the new skills for RS3 PLEASE. Vote no!


You do realize that it's against the spirit of Oldschool to have no new skills, right?

During 2007 and before, an average of two new skills were being released each year.

Heck, we're behind! We should have 2 or 3 new skills out already with another one in development! :P

25-Jun-2014 22:41:40

Agaard

Agaard

Posts: 785 Gold Posts by user Forum Profile RuneMetrics Profile
Hey guys, even if i'm not playing OSRS anymore due to those kind of things, keep continue this great job!

However, about this skill, i hope someone will read me because i think the implementation is not going in the way that whole community want .
Let's be honest "Artisan" is not a skill, more like a task system, everyone spotted that, of course some will find it awesome to get MORE XP MORE GOLD MORE ITEMS, etc ... I mean MORE, no matter the way you get it, but let's talk about the part who's really concerned about that, i mean the one who want a real thing, not a pseudo-skill.(The one who love the idea of Artisan, can adapt, and this skill is the proof)

For me a skill is independant or eventually dependant to 1 or 2 skills.
Gathering skills needs to be gathering, while crafting need to be crafting and working with the environment (combat skills, slayer, agility, thieving) need the same.


So in my opinion this "new skill" you want need to be repolled to the basics.
Asking what community want related to the skill:
-New items to work with or to scavenge
-New locations
-New game system

After that we can go with better bases.
Making some sort of three-day event to make what you call "community" deciding randomly for the skill YOU want, isn't a good way for me.

--

26-Jun-2014 13:40:16

Gamer Flamer

Gamer Flamer

Posts: 1 Bronze Posts by user Forum Profile RuneMetrics Profile
I personally think the idea of it was good and very creative but WHAT THE HELL, the skill is so useless. I am going to vote NO. we need a "useful" NEW skill not a "task-slayer kind of" skill. we all need to work together to "really" make a new skill. I liked the idea of it but it was not enough, it is not skill-worthy. Nope. like Dungeoneering, it should have been a mini-game, this "artisan" skill needs to be a different thing other than being a "new skill" I do not want you guys to ruin OSRS for us. Do not vote for the skill. I would like to see new skills such as Healing, Raiding, Sailing, Transportation, Enchanting (buff/debuff skills), etc. I do not want a "task" skill. this kind of stuff was added as a "feature" in 09 without the newer bonuses. and Construction was nice, but it's missing a neighborhood, We should have a new skill or add that to Construction, low level starts in a crappy area, with bad houses and lots, higher levels has the lone land with better neighborhood. those kind of stuffs. not ARTISAN.

26-Jun-2014 16:15:34

Zake505

Zake505

Posts: 20 Bronze Posts by user Forum Profile RuneMetrics Profile
Overall the idea seems solid. I like that you can block different skills. The tasks blocking idea is fruitful, but its probably a matter of opinon which to would be more annoying task.

Slow burners- seems like a boring idea. I do not see much use it in
Bracelets- seems like a good idea
Combining runes- I like this idea but will it be open to any combination of runes?
Quartz figurines- not sure about this one.. seems kinda boring
construction shortcuts- seems like a nice idea. If it make it easier to get around I'm all for it
Adapted pickaxes and hatchets- seems like a solid useful idea!
totems- its a pretty good idea wouldn't change anything


Maybe you could do something different with herblore like maybe combining potions

26-Jun-2014 21:52:29

Leqe

Leqe

Posts: 3 Bronze Posts by user Forum Profile RuneMetrics Profile
This sounds great!

What I like
I love the idea of new logs. Imagine having Redwood and Elm bows or crafted wands. NEW BOWS PLEASE!

I also like the idea of having either gathering or crafting options with the masters. This gives us the option to either resource gather or work on our xp.

Adapted pickaxes and hatchets - awesome idea.

Constructing objects around the map that allow for better transport - awesome.

What I hate
I really don't like the idea of 'doom' runes though... It seems like a bad idea because we already have combination runes and next to nobody uses them.

Slow burners I'm okay with but the other ideas are a bit out of place.

My Suggestions
New gear would be awesome like bows with the new logs (Redwood Shortbow) - just the name is sick. With the quartz maybe we could construct POH objects that are transparent or that looks like elf equipment.

With the objects that we'd lay around the map, maybe at a high artisan level it would be cool to be able to construct fairy rings in our POH's. Maybe even one of the air balloon things that we own made with redwood and leather.

27-Jun-2014 02:00:18

SatanicMuffn
Nov Member 2023

SatanicMuffn

Posts: 54 Iron Posts by user Forum Profile RuneMetrics Profile
If they introduced the ability to note items or use the looting bad outside of the wilderness then the runes should be difficult to make, or however you manage to do these operations, and using the looting bag on one occasion, not five, or noting two items per cast instead of ten, is much more balanced, otherwise you could just camp things for even longer, so long as you meet all of the other means to do so.

27-Jun-2014 10:58:42

SatanicMuffn
Nov Member 2023

SatanicMuffn

Posts: 54 Iron Posts by user Forum Profile RuneMetrics Profile
My interest in this whole subject has risen since the vote on which skill would be put into the earliest of the developing stages.

First, I'd like to mention how great OSRS is, and I love that all of the players, myself included, have the chance to make such a great impact on the content that you guys put into the game. Even without out input you guys come up with a lot of great, creative stuff, and I'd like to thank you for that.

I really like a lot of the ideas you guys have here. I enjoy the thought of using the time I have between now and whenever this new skill is released to train my account to be able to access the new high level content as early as possible.

I have a concern about this, though, in relation to how the gathering materials are traded. As you've stated, you can skip the crafting tasks to keep the gathering materials for yourself and move on to another gathering task. This is all fine and dandy, but will these redwood logs and other such new gathering things be tradable with other players, or should only the final product be tradable?


If I remember correctly, you wrote that the final products will be tradable, but they can only be made if you have the task to make them. So if these things that you can gather, for example, redwood logs, can be attained without a task, then what's their use beyond traditional skill training? So you could still fletch the logs or burn the logs for experience in other skills, but what's the gain to be had from the Artisan skill without having to rely on chance to turn a profit or make a specific item?

Let me explain. With the slayer skill, you can kill dark beasts once you have level 90 slayer, without having a task. This is beneficial because they drop certain items that can be traded. Will the Artisan skill offer the same advantage to people with high Artisan levels? Or will they still require to rely on the chance of getting a specific task to make some item?

(Continued in next reply)

27-Jun-2014 11:08:57

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