I like the idea, but I feel most of the
really
useful rewards such as the combat buffs, powerful runes, and other large advantages from artisan would demean hard-working fisher's/ miner's ect. achievments before artisan is realesed. I definitely support the "one-up" benefits/rewards from artisan, but I feel that making it too easy to obtain would just be unfair to hardworking honest skillers. I suggest to help balancing those powerful "bracelets, totems, runes ect." should be much harder to make (and easier to degerade?) to prevent devaluing our skillers. (i.e. a doom rune is made 1 out of 5 tries, and req. 75 rc and 76 art. The rest of the essence is made into ordinary chaos/death runes.) Ty and I hope you take this into consideration.
Devdog
24-Jun-2014 01:38:38