First I'm going to say this blog is a lot better than the first one. However, I see very closely how this skill is close to divination but with a slayer system. To all of you saying this skill shouldn't relate to combat.....everything relates to combat...cooking, fishing, hunter, fletching, crafting, etc all related to combat because this game is set medieval but even still.....you buy what someone else makes for you in real life....some people make their own....while others buy. I'm so sick of people talking about "it doesn't feel old school" but you didn't complain for MORE bank space...Bank tabs which didn't come out until 2008, dragon pickaxe wasn't until 2009 and something after dragon claws. You need to understand this game is just Old-school in the sense of the COMBAT system aka PRE-EOC but way better because WE the community can VOTE for updates and not just wake up one day to see" oh look a new quest"....3 days later...."oh another quest plus new armour"...hmm still haven't added the elf city I see*10 years later* Ideas for new dragon and crystal equipment don't even apply to RS3 like we imagined since 2004.
Old-school is supposed to be dated in 2007 because that's all they had to give us...that didn't mean everything will ONLY be 2007 or old but it opened up an opportunity for the old and new players to experience nostalgia and history along with making new history for WHAT THEY VOTED on. RS3 coming with legacy is a prime example of them realizing this. Anyway, I kind of thought about the skill being slayer like and I think it's pretty cool but chopping level 85 logs might be tedious considering magic logs, but im sure the exp rates can be fixed and hopefully it's not 1:1 =/. Also I still hate the concept of getting a task for so many skills....slayer has a small set of tasks compared to this skill 0_o...I prefer my idea on page 52 and 53 on the first blog on getting scrap metal and getting tasks to forge items from them.
23-Jun-2014 08:05:04