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Artisan revisited Thread is locked

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Culltist

Culltist

Posts: 27 Bronze Posts by user Forum Profile RuneMetrics Profile
I gonna vote No. because
1. skill would make runescape easier which is good as it is already.
2. It isn't skill in my opinion because it have more task like type
3. Jagex could make non-other skill related skills (if you know what i mean), like fresh new skill, i liked ideas of sailing, astronomy, or that 3rd with knowledge about nature (which sound interesting and completly new), i think skill need be almost fully independent and completly fresh, but in the same time it needs some ties to other skills like sailing is one of the best ideas i've heard, since old days when on rs02 dev's wanted to make it. Sailing for example would bring new experience to the game, adventure, new areas etc.
*Don't get me wrong artisan skill with bridge building part etc. sounds good, but the base of the skill is very wrong, by that i mean system of it, that it's related other skills so much, and it's like slayer copycat, task minigame of some sort.
...I want a new skill to OSRS, i would vote yes for this idea if you guys could change system of it a bit, because i wouldnt be satisfied if i got it on 99 as for example woodcutting.
I never post on treads because i don't believe my opinion would matter alot but this time i really saw flaws in this idea and want to give some feedback, while it could be changed, because i think it would ruin game for me, so basically i think skill should be somehow changed differently.
I HOPE Dev's AT LEAST READ MY THOUGHTS ABOUT THE IDEA :)

22-Jun-2014 22:10:35

Lewis Shoot
Oct Member 2005

Lewis Shoot

Posts: 3,825 Adamant Posts by user Forum Profile RuneMetrics Profile
So after going through this dev blog with some thought, I'd first like to say I'll be voting no because i dont think this new skill is going to help old school, but I will leave some feedback just in case it comes in game and i'd prefer it to be decent if it comes in at all.

I like the idea of having gathering and crafting tasks, maybe we can have one of each at a time (if we choose).
To me it sounds like the only way to get points is to do gathering and crafting tasks, not just a bunch of one type, which i like. I think to get points you should do both tasks together.

The new resources, I like the idea of bringing in the new resources in a small area for each master, a bit like a slayer cave. The one issue is what do we do with the new ideas such as elm logs, are they purely for giving to an artisan master. I can imagine them being used to make a weapon but i'd be good if you can only use the weapon in certain areas (i.*. not pvp).
Also surely a magic tree should be the highest level tree because it's magic... not redwood trees

I like the idea of the slow burners but I think slow burning logs should be untradable and coal should be cleaned and crushed before you put it on the log, maybe add a herb so it feels more like herblore.
Bracelets that give greater chances of resources could be good if it was one for each skill, for example mining bracelet. (i also think this for totems)
As a runecrafter i was at first against these new combined runes but i think a few rules could make them great.
- They are untradable
- To create the doom rune you'd need a death rune, chaos rune and pure essence then you combine them in a special altar of combining. This'll mean you still have to buy the runes just you use artisan for the ease of using less runes in a fight/ risking less
Quartz figurines dont make much sense to me but i like the idea of using them in houses to help construction.
RIP Forums :(
Finally we have signatures in the surprise forum update. I'm Lewis, I play Old School & I've been playing since 2005.

22-Jun-2014 22:28:17

Lewis Shoot
Oct Member 2005

Lewis Shoot

Posts: 3,825 Adamant Posts by user Forum Profile RuneMetrics Profile
Construction shortcuts are a nice idea, i think they failed a poll a while back and although they sounds quite fun i'm not too keen on them, not very old school. If a shortcut requires x construction and y agility it may help people get agility up though which i'd like. hopefully the xp rates of keeping one of these isn't enough for people to randomly get 99 construction, maybe they're expensive to keep up and running.
the adapted pickaxes and axes sound like a nice idea but i dont think it affects many people, and it'd make us useless in combat when woodcutting (against randoms mostly, which i enjoy)
RIP Forums :(
Finally we have signatures in the surprise forum update. I'm Lewis, I play Old School & I've been playing since 2005.

22-Jun-2014 22:28:21

Worldstream
Jul Member 2021

Worldstream

Posts: 925 Gold Posts by user Forum Profile RuneMetrics Profile
I will be voting no regardless of future updates to Artisan. I am not against a new skill, I am against Artisan. The other new skills suggested in the poll provided something NEW for runescape - new areas, new creatures, new interactions, etc.

Artisan just offers a new way to train pre-existing skills. This skill's implementation will lead to the devaluing of the current skills. I don't want it to be that with 99 crafting/woodcutting the things you can make are inferior to what artisan offers.

The reason RS3 is failing is because getting a 99 and training to high levels no longer means anything. You can now get 99 in several skills with minigames, and pay money to get better items/experience per hour.

OSRS embodies the classic Runescape mentality - your hard work (blood and sweat if you will) was what impressed.

I believe if you implement Artisan it will hit the community in such a way that it devalues the current gameplay and will result in the loss of motivation and players.
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22-Jun-2014 22:35:18

iKips

iKips

Posts: 3,580 Adamant Posts by user Forum Profile RuneMetrics Profile
This looks a lot better. I still think that you need to be careful with giving rewards through the artisan skill that affect combat (such as pure clothing and totems). The artisan skill doesn't have any direct relation to combat, so rewards for combat don't make a lot of sense anyway.

Other than that, I'm really excited for this :) .

22-Jun-2014 23:07:18

[#U309WTW35]

[#U309WTW35]

Posts: 17 Bronze Posts by user Forum Profile RuneMetrics Profile
No matter how much you update this crap skill I will never vote yes.

I do not agree with anything this skill has to offer and it will be seriously detrimental to the game.

Just because votes placed "Create a new skill" in 3rd place does NOT mean that it HAS to be implemented.

To be quite honest I wouldn't be surprised if this skill passes no matter the vote outcome as the OSRS team seems to want to force decisions onto the players.

Artisan WILL devalue all the other skills included and WILL ruin the game in it's process. Do not implement this skill.

23-Jun-2014 01:30:24

Hacked Ed
Dec Member 2023

Hacked Ed

Posts: 338 Silver Posts by user Forum Profile RuneMetrics Profile
Will be a simple No from me due to the following things coming to mind:

-Divination (Training a skill and getting something that can be used to create something entirely new to help an existing skill)
-Daily tasks (Getting told to wc x logs/cook x fish/run x laps)
-Dungeoneering (other skills are REQUIRED AND TRAINED to get this up *leaving aside leechers*)

I dislike the idea of the task system unless it is how slayer used to be (Dislike a task and you swap it with the basic Master for a pitiful task) Yes it takes longer, but if it is as flawed as the slayer points system, you will just get people grinding out 1-9 from the basic master and getting mega points for doing the 10th at the best. = being able to cancel slow task after slow task and basically power their way to 99 with ease.

There are other issues I see with it but at half 5 in the morning, they dont come straight to mind.

23-Jun-2014 05:29:28

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