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Agentx1
Apr Member 2018

Agentx1

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We don't need a new skill but if you're so bent on risking the OSRS future then at least have the decency to cut off all ties to combat with this skill
Never forget FunOrb

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20-Jun-2014 18:24:17

Nighty

Nighty

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This is essentially a task system with some rewards.
It's Dungeoneering all over again. It's not a skill. Doesn't look like there's room for a change big enough to make it feel like a skill, so just stop and work on something good.

20-Jun-2014 18:24:59

Jacobs
Aug Member 2012

Jacobs

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Original message details are unavailable.
This is essentially a task system with some rewards.
It's Dungeoneering all over again. It's not a skill. Doesn't look like there's room for a change big enough to make it feel like a skill, so just stop and work on something good.


though i dislike artisan aswell, it is literally the same as slayer, only slightly more unique than just a task system. people only like slayer because they prefer combat.

20-Jun-2014 18:34:13

Runechi

Runechi

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Original message details are unavailable.


In the crafting part of the artisan skill you won't be asked to make any already existing items, so you don't need to worry about making junk. All the items you will be asked to craft will be brand new. The difference between most other skills being used to make items and this one is that you need to use other skills as well as your artisan skill to make an item which will in turn help you level your other skills.


I can promise you that is not what he's worried about. Junk is junk - fletching, herblore, etc. all gather it. Unless it's the highest tier artisan gear you are crafting, or unless they serve a significant purpose to the general population, most of these new crafting items will become as popular as a willow longbow (u) within a year.

And that's okay, because they still have their niche use in the game etc.

What he doesn't seem to like, what I don't like, and what I'm sure more than a few people are feeling, is that this skill IS Slayer.

Carbon Copy.

I like the idea of this, but I REALLY would rather have something else that doesn't follow the general skill formula of rinse & repeat until 99.

Not to mention that although this skill includes most of the actual skills, it does a poor job of straying away from the stuff people always do. Fish fish, fletch logs, cook food... it adds new crafting but doesn't ADD anything. Dig? Especially since we already HAVE ONE TYPE OF CRAFTING.

Am I not getting it? We're the caps unnecessary?

With that being said, I don't even care about the addition of content tbh... I just wish more of the highlight was on using the OSRS environment - that's what I was looking forward to. It's just as exciting as new content altogether - find some good uses for the people and place we have here on OSRS so that maybe, in five years, people still know what Gnomeball is.

This skill is too boring and straight line. Another master, another task, another no from me so far.

Sorry :/

20-Jun-2014 18:44:49

Comanche
Sep Member 2020

Comanche

Posts: 109 Iron Posts by user Forum Profile RuneMetrics Profile
If we are going to do Artisan I want cosmetic upgrades to armor. Maybe just boots, gloves, you know little things. No added stats at all because Artisan should never give combat bonuses (don't like the totems). Being able to add a little color, spikes, or whatever to existing clothes, robes, range armor, and regular armor. Would need to be careful what items because you wouldn't want people making their armor look like trimmed armor and god armors. If you are training to be a artisan you might as well learn how to make your clothes (and maybe weps) look cooler. This does sound similar to the invention skill, but any upgrades need to be purely cosmetic. Maybe even learn to make cosmetics that reflect on the different RS races. Make dwarf outfits, druid outfits, seer outfits, fremmy outfits, like the SGS outfits but you make them. Some cosmetic things would be cool to see. I don't really care what they are. Just outfits to show off how high your Artisan level is. People like showing off :P maybe some of the outfits give you bonuses in certain areas (dwarf helps you when mining etc) maybe make outfits you can make for different gathering skills like maybe with 60 mining and 60 artisan you could make a mining outfit. Just a idea I had. I'm going to vote yes because this skill doesnt change the trade system, combat system, graphics, or make the game much easier. OSRS will still be OSRS. Also why does it matter if it is a skill or a task system? People want the content but for some reason have problems with it being labeled a "skill". If it was a skill or task system it is the exact same content. Purists just have a problem with that word "skill".

20-Jun-2014 18:51:13

It Marcel

It Marcel

Posts: 1,187 Mithril Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
This is essentially a task system with some rewards.
It's Dungeoneering all over again. It's not a skill. Doesn't look like there's room for a change big enough to make it feel like a skill, so just stop and work on something good.


How is this dungeoneering?

20-Jun-2014 18:55:03

Toyz987
Mar Member 2024

Toyz987

Posts: 10,900 Opal Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
That's like how everything in this game works. Almost every skill has only one best way to train to 99. By stimulating different methods with the Artisan skill this won't be the case no more. Also, this is still a concept. I can use your 500 mackerel example. What if you can exchange those mackerels to Artisan masters to claim rewards? No, it won't create a market for mackerels, but it will create a new use for the item, which means it's no dead content no more.


Or just add new types of food like Pies or Soups that uses mackerels and other types of fish. lol

20-Jun-2014 18:56:01

IC3K1NG

IC3K1NG

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Alternative Idea (purely thinking out of the box):
Each player has their own artisans workshop. This would act similarly to construction and how each player has their own space that is theirs to design themselves. Imagine it: players can work on gathering and crafting resources in their workshop that in turn are crafted into new additions for the workshop.

RC: 1000 x ore crafted into a particular rock can be combined into a runecrafting table. This can then be enchanted using particular runes to make the altar that type. E.g. 1000 rune rock made into unenchanted altar. Add 10k fire runes to create fire altar. The higher the artisan lvl, the better altar you can have.

SMITHING: 500 ASPHALT ROCK could be formed into artisan furnace. This furnace can be used to turn artisan-specific ores into their metal bar counterpart. This can be then be used to create artisan ranges which allow artisan-specific fish to be cooked on.

FISHING: The higher artisan level the player has, the better fishing pools the player can have (artisan-specific fish or not)

CRAFTING: Crafting could be used to create decorations for your workshop, such as ornate workbenches and fancy ornaments.

Again this is just my random idea, that came to me from reading the dev blog, on paper. If it sounds dumb then that's fine, but I figured I'd throw it out here just for the chance it catches the interest of someone.

20-Jun-2014 18:59:13

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