Tweaking and throwing more into the skill doesn't make it more appealing to me. In fact, quite the opposite, Artisan is offering too much in an inconsistent way when a lot of these things could be introduced along with existing skill revamps.
Trying to force fit a skill with most votes from a very limited shortlist into OSRS is not going to necessarily suit the game or the community even after many revisions.
A better approach would have a rounds approach to choosing the most desired new skill. So, the first round we had four skills - the highest voted goes against another three skills submitted and so on, until all distinct skills are explored - before going into detailed design.
As to the presented Artisan: The workshops with all the resources self-contained for the task given seems very artificial and limiting for the player. It's simplistic, over-convenient and will get rather monotonous being in the same area making the skill a chore.
One of the great things in RS is the variety and massive world that you can use for normal DIY & Slayer. It often offers you choices and decisions where you want to go to complete a task, sometimes tied into quests/diary rewards. I would suggest you spread the new resources out across the game world, offering a quantity and/or proximity advantages only to those added to quest areas.
20-Jun-2014 15:18:22
- Last edited on
20-Jun-2014 15:19:39
by
Guardian Gol