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Fatcav2
Jan Member 2015

Fatcav2

Posts: 5,271 Rune Posts by user Forum Profile RuneMetrics Profile
One thing to add on to what I said earlier - it'd be nice for the new resources to fill out the upper tiers of skills a bit more.

Woodcutting = fine. 85 works well as currently it tops out at 75 for magics. You could add in something at 95, though that could come with a future update or something.

Fishing = non-existent atm. You included dark crabs, which was nice, but no new resource. It doesn't necessarily have to be something that heals more than dark crabs (I have a feeling that's why you didn't add it - updated healing abilities to dark crabs have failed polls) but perhaps something with a competitive xp rate? Just something that generally makes it a somewhat attractive alternative to what we have atm.

Mining = not high enough. Mining tops out at 85 currently with rune. Quartz only require 60 which is odd. The req for these should be increased or some other resources added to fill out the higher tier (preferably the latter here)

Hunter = okay. Hunter got black chins with the wildy r*juv. update. You've added them in which is nice but again it'd be preferable for the higher and lower tiers to feel some love

Tl;dr add more new resources to the skills available. People like new skills because they provide new content.
Fill out higher skill tiers and don't necessarily worry about these new resources providing new items, you can think in terms of xp rates too.

20-Jun-2014 16:11:17 - Last edited on 20-Jun-2014 16:14:29 by Fatcav2

It Marcel

It Marcel

Posts: 1,187 Mithril Posts by user Forum Profile RuneMetrics Profile
Possibility to negotiate on what tasks you can get. Master assigns to mine rocks, you get the option to accept it or negotiate for a random other skill-task.

For fishing: you seem hungry, want me to get you some food?
Hunter: your* all on your own, want me to get you a pet?
WC: your* out of firewood! let me get you some logs
mining: *bending a metal item* chapsticks, this has to be remade

and other silly reasons to get that skill instead

20-Jun-2014 16:12:23

Frog Kick
Jun Member 2022

Frog Kick

Posts: 1,833 Mithril Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
I think the combining new runes may be dead content on release if runes continue to require the same method of combining runes using a talisman in the process. It's pretty much why steam, mud and lava runes are never seen too often.

I never understood the purpose of a talisman being consumed when combining runes it really doesn't make much sense since then talismans definitely aren't considered bank worthy loot making it so they rarely if ever get picked up once you have the talisman required to access the alter.


I don't use talismans to make combination runes. Lunars level 82 spell makes it so the talisman is not required.

20-Jun-2014 16:13:04

Trump Migga

Trump Migga

Posts: 16 Bronze Posts by user Forum Profile RuneMetrics Profile
I like the idea of combining runes but ONLY if they are untradeable. I don't like the combat-boosting ideas, nor do I like the totems because it seems like too easy of a boost to almost every other non-combat skill. The totems remind me of urns on RS3.

I also do not like the idea of slow-burners. It just seems like easy experience... Herblore exp for grinding coal? :/ Firemaking is insanely fast as it is, it does not require higher xp/h.

I do like the idea of being able to choose between gathering & crafting tasks, but if there are this many xp boosts I will still be voting no.

20-Jun-2014 16:20:48

It Marcel

It Marcel

Posts: 1,187 Mithril Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
I think the skill is really coming together nicely. I can't wait to see it in game. I would like to add a couple suggestions, though.

First, as with Slayer, there should be a way to cancel tasks if they're too tedious for a player (such as a player with a high fishing lvl getting a Karambwan task.) In this sense, it would also be relevant to add a rewards and points system as well, such to reward players who stick with it and do every task that comes their way. Surely the options for rewards would include cancelling tasks as well.

Second, I love the idea of being able to build shortcuts in the real world. The only thing that bothers me, though, is that the shortcuts would be temporary. Therefore I submit: How about along with Granite slabs, there's another higher lvl resource for tasks (say, 70-80 mining) that would allow for building permanent shortcuts? That way lower lvl players could still build the temporary shortcuts, but the higher lvl players get a better reward for their higher lvl.

Can't wait to see this new skill ingame. Keep up the good work!


Maybe in combination with your construction skill your bridge will be stronger but also harder to repair.

20-Jun-2014 16:23:06

E Mc73

E Mc73

Posts: 382 Silver Posts by user Forum Profile RuneMetrics Profile
Hmm, Jagex have to be VERY careful when dealing with runecrafting in artisan. This cannot become the fastest way to train, but if this introduced a way to make money from bloods/deaths/chaos crafting, that'd be awesome.

20-Jun-2014 16:23:51

Billogbfd

Billogbfd

Posts: 4,268 Adamant Posts by user Forum Profile RuneMetrics Profile
It's nice to see you put so much effort into this 'skill'. It shows dedication which, believe me, is greatly appreciated however...

If a new skill is added, would this game still be "Oldschool" Like it proclaims? No, it wouldn't be. Artisan is also the 1st thing you see when you sign into EOC. Therefore it's not original but personally, it would ruin my gaming experience (if I did it or not) so no thanks but thanks for putting in the effort.
I think Coolsville sucks!

20-Jun-2014 16:27:02

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