Really don't see anyone playing the server with these changes. Why dump time into something when you'll lose it all in a month? The time should be extended to 1.5->2 months unless you have 0 confidence that the server can last. As someone who played season 1 and thoroughly enjoyed it though I know that DMM has a lot of potential. You should really be looking for solutions to the root causes of complaints as opposed to the complaints themselves, though.
Limiting trade will not work out. Unfortunately it will probably have an even more adverse effect where swappers that get around the trade barriers will have an even larger advantage over the average player and RWTers will make even more money ROI from the now blackmarket swapping. Instead of trying to stop swapping you should really be looking at why people swap in the first place and why people are against swappers.
I'm pretty sure the main issue with swapping is clans that funnel all their supplies to a couple mages and people that swap for chinchompas/barrows gear + bis gear/alchs. I don't think anyone will complain if someone swaps in order to rebuild after a death in all honesty, in fact the majority of players may actually be okay with it. The gap between rag and rune is nowhere near the gap between rag and GWD/barrows.
Swapping gives incentive for casuals to play, but enormous advantages gained via swapping are toxic to the game. Right now most people would have no reason to participate in this seasonal at all. You get nothing tangible out of it and everyone knows it'll die.
I would suggest reduced XP rates from chins/alch/barrage and other expensive spells. Disabling high tier weapons/gear is probably the most logical next step afterwards and the reception for the Zulrah change is overwhelmingly positive. Ask around and see if players are okay with GWD and maybe barrows being disabled and XP rates for expensive training routes that encourage swapping slashed.
07-Sep-2016 12:58:45